swrasterizer: add missing tc0_w and fragment lighting attribute processing
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152a012373
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36526c63ef
2 changed files with 8 additions and 5 deletions
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@ -69,13 +69,14 @@ static void InitScreenCoordinates(Vertex& vtx) {
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viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
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float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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vtx.color *= inv_w;
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vtx.view *= inv_w;
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vtx.pos.w = inv_w;
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vtx.quat *= inv_w;
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vtx.color *= inv_w;
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vtx.tc0 *= inv_w;
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vtx.tc1 *= inv_w;
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vtx.tc0_w *= inv_w;
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vtx.view *= inv_w;
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vtx.tc2 *= inv_w;
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vtx.pos.w = inv_w;
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vtx.screenpos[0] =
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(vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;
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