swrasterizer: add missing tc0_w and fragment lighting attribute processing

This commit is contained in:
wwylele 2017-05-20 23:17:12 +03:00
parent 152a012373
commit 36526c63ef
2 changed files with 8 additions and 5 deletions

View file

@ -69,13 +69,14 @@ static void InitScreenCoordinates(Vertex& vtx) {
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
vtx.color *= inv_w;
vtx.view *= inv_w;
vtx.pos.w = inv_w;
vtx.quat *= inv_w;
vtx.color *= inv_w;
vtx.tc0 *= inv_w;
vtx.tc1 *= inv_w;
vtx.tc0_w *= inv_w;
vtx.view *= inv_w;
vtx.tc2 *= inv_w;
vtx.pos.w = inv_w;
vtx.screenpos[0] =
(vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;