Added a framework for partially handling Session disconnections.
Further implementation will happen in a future commit. Fixes a regression.
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parent
f9bcf89510
commit
386112da32
8 changed files with 67 additions and 9 deletions
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@ -19,9 +19,10 @@ ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
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// AcceptSession before returning from this call.
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if (active_sessions >= max_sessions) {
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return ResultCode(ErrorDescription::MaxConnectionsReached,
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// TODO(Subv): Return an error code in this situation after session disconnection is implemented.
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/*return ResultCode(ErrorDescription::MaxConnectionsReached,
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ErrorModule::OS, ErrorSummary::WouldBlock,
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ErrorLevel::Temporary);
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ErrorLevel::Temporary);*/
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}
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active_sessions++;
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@ -30,6 +31,9 @@ ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
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auto client_session = std::get<SharedPtr<ClientSession>>(sessions);
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auto server_session = std::get<SharedPtr<ServerSession>>(sessions);
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if (server_port->hle_handler)
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server_port->hle_handler->ClientConnected(server_session);
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server_port->pending_sessions.push_back(std::move(server_session));
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// Wake the threads waiting on the ServerPort
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@ -10,13 +10,22 @@
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namespace Kernel {
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ClientSession::ClientSession() = default;
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ClientSession::~ClientSession() = default;
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by the emulated application.
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ResultVal<SharedPtr<ClientSession>> ClientSession::Create(SharedPtr<ServerSession> server_session, std::string name) {
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if (server_session->hle_handler)
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server_session->hle_handler->ClientDisconnected(server_session);
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// TODO(Subv): If the session is still open, set the connection status to 2 (Closed by client),
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// wake up all the ServerSession's waiting threads and set the WaitSynchronization result to 0xC920181A.
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}
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ResultVal<SharedPtr<ClientSession>> ClientSession::Create(ServerSession* server_session, std::string name) {
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SharedPtr<ClientSession> client_session(new ClientSession);
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client_session->name = std::move(name);
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client_session->server_session = std::move(server_session);
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client_session->server_session = server_session;
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client_session->session_status = SessionStatus::Open;
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return MakeResult<SharedPtr<ClientSession>>(std::move(client_session));
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}
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@ -15,6 +15,12 @@ namespace Kernel {
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class ServerSession;
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enum class SessionStatus {
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Open = 1,
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ClosedByClient = 2,
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ClosedBYServer = 3,
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};
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class ClientSession final : public Object {
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public:
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friend class ServerSession;
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@ -39,7 +45,8 @@ public:
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ResultCode SendSyncRequest();
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std::string name; ///< Name of client port (optional)
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SharedPtr<ServerSession> server_session; ///< The server session associated with this client session.
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ServerSession* server_session; ///< The server session associated with this client session.
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SessionStatus session_status; ///< The session's current status.
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private:
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ClientSession();
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@ -51,7 +58,7 @@ private:
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* @param name Optional name of client session
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* @return The created client session
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*/
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static ResultVal<SharedPtr<ClientSession>> Create(SharedPtr<ServerSession> server_session, std::string name = "Unknown");
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static ResultVal<SharedPtr<ClientSession>> Create(ServerSession* server_session, std::string name = "Unknown");
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};
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} // namespace
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@ -11,7 +11,11 @@
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namespace Kernel {
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ServerSession::ServerSession() = default;
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ServerSession::~ServerSession() = default;
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ServerSession::~ServerSession() {
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// This destructor will be called automatically when the last ServerSession handle is closed by the emulated application.
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// TODO(Subv): Reduce the ClientPort's connection count,
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// if the session is still open, set the connection status to 3 (Closed by server),
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}
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ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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SharedPtr<ServerSession> server_session(new ServerSession);
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@ -49,7 +53,9 @@ ResultCode ServerSession::HandleSyncRequest() {
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ServerSession::SessionPair ServerSession::CreateSessionPair(const std::string& name,
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std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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auto server_session = ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
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auto client_session = ClientSession::Create(server_session, name + "_Client").MoveFrom();
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// We keep a non-owning pointer to the ServerSession in the ClientSession because we don't want to prevent the
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// ServerSession's destructor from being called when the emulated application closes the last ServerSession handle.
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auto client_session = ClientSession::Create(server_session.get(), name + "_Client").MoveFrom();
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return std::make_tuple(std::move(server_session), std::move(client_session));
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}
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