Added a framework for partially handling Session disconnections.

Further implementation will happen in a future commit.

Fixes a regression.
This commit is contained in:
Subv 2016-12-08 15:01:10 -05:00
parent f9bcf89510
commit 386112da32
8 changed files with 67 additions and 9 deletions

View file

@ -38,6 +38,20 @@ public:
*/
ResultCode HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> server_session);
/**
* Signals that a client has just connected to this HLE handler and keeps the
* associated ServerSession alive for the duration of the connection.
* @param server_session Owning pointer to the ServerSession associated with the connection.
*/
void ClientConnected(Kernel::SharedPtr<Kernel::ServerSession> server_session);
/**
* Signals that a client has just disconnected from this HLE handler and releases the
* associated ServerSession.
* @param server_session ServerSession associated with the connection.
*/
void ClientDisconnected(Kernel::SharedPtr<Kernel::ServerSession> server_session);
protected:
/**
* Handles a sync request from the emulated application and writes the response to the command buffer.
@ -55,6 +69,10 @@ private:
* but once that is implemented we'll need to properly translate all descriptors in the command buffer.
*/
ResultCode TranslateRequest(Kernel::SharedPtr<Kernel::ServerSession> server_session);
/// List of sessions that are connected to this handler.
/// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list for the duration of the connection.
std::vector<Kernel::SharedPtr<Kernel::ServerSession>> connected_sessions;
};
/**