citra_qt: Use the new verify backend; UI changes

Displayed username along with nickname (when they are not identical); Requested and displayed user's avatar; Made the dialog bigger for extended names.

Added a few functions to web_backend (GetImage, GetPlain) to support getting data in multiple content-types.

Added a no_avatar icon for users without avatars.
This commit is contained in:
zhupengfei 2018-10-27 15:49:00 +08:00
parent 4906c8ce7b
commit 386bf5c861
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GPG key ID: DD129E108BD09378
18 changed files with 263 additions and 80 deletions

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@ -5,6 +5,7 @@
#include <array>
#include <future>
#include <QColor>
#include <QFutureWatcher>
#include <QImage>
#include <QList>
#include <QLocale>
@ -12,6 +13,7 @@
#include <QMessageBox>
#include <QMetaType>
#include <QTime>
#include <QUrl>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/multiplayer/chat_room.h"
@ -19,6 +21,9 @@
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/web_backend.h"
#endif
class ChatMessage {
public:
@ -27,14 +32,21 @@ public:
QLocale locale;
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
nickname = QString::fromStdString(chat.nickname);
username = QString::fromStdString(chat.username);
message = QString::fromStdString(chat.message);
}
/// Format the message using the players color
QString GetPlayerChatMessage(u16 player) const {
auto color = player_color[player % 16];
QString name;
if (username.isEmpty() || username == nickname) {
name = nickname;
} else {
name = QString("%1 (%2)").arg(nickname, username);
}
return QString("[%1] <font color='%2'>&lt;%3&gt;</font> %4")
.arg(timestamp, color, nickname.toHtmlEscaped(), message.toHtmlEscaped());
.arg(timestamp, color, name.toHtmlEscaped(), message.toHtmlEscaped());
}
private:
@ -44,6 +56,7 @@ private:
QString timestamp;
QString nickname;
QString username;
QString message;
};
@ -67,22 +80,54 @@ private:
QString message;
};
class PlayerListItem : public QStandardItem {
public:
static const int NicknameRole = Qt::UserRole + 1;
static const int UsernameRole = Qt::UserRole + 2;
static const int AvatarUrlRole = Qt::UserRole + 3;
static const int GameNameRole = Qt::UserRole + 4;
PlayerListItem() = default;
explicit PlayerListItem(const std::string& nickname, const std::string& username,
const std::string& avatar_url, const std::string& game_name) {
setEditable(false);
setData(QString::fromStdString(nickname), NicknameRole);
setData(QString::fromStdString(username), UsernameRole);
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
if (game_name.empty()) {
setData(QObject::tr("Not playing a game"), GameNameRole);
} else {
setData(QString::fromStdString(game_name), GameNameRole);
}
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return QStandardItem::data(role);
}
QString name;
const QString nickname = data(NicknameRole).toString();
const QString username = data(UsernameRole).toString();
if (username.isEmpty() || username == nickname) {
name = nickname;
} else {
name = QString("%1 (%2)").arg(nickname, username);
}
return QString("%1\n %2").arg(name, data(GameNameRole).toString());
}
};
ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
ui->setupUi(this);
// set the item_model for player_view
enum {
COLUMN_NAME,
COLUMN_GAME,
COLUMN_COUNT, // Number of columns
};
player_list = new QStandardItemModel(ui->player_view);
ui->player_view->setModel(player_list);
ui->player_view->setContextMenuPolicy(Qt::CustomContextMenu);
player_list->insertColumns(0, COLUMN_COUNT);
player_list->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
player_list->setHeaderData(COLUMN_GAME, Qt::Horizontal, tr("Game"));
// set a header to make it look better though there is only one column
player_list->insertColumns(0, 1);
player_list->setHeaderData(0, Qt::Horizontal, tr("Members"));
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
@ -157,7 +202,8 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&chat](const Network::RoomMember::MemberInformation& member) {
return member.nickname == chat.nickname;
return member.nickname == chat.nickname &&
member.username == chat.username;
});
if (it == members.end()) {
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
@ -184,12 +230,14 @@ void ChatRoom::OnSendChat() {
return;
}
auto nick = room->GetNickname();
Network::ChatEntry chat{nick, message};
auto username = room->GetUsername();
Network::ChatEntry chat{nick, username, message};
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&chat](const Network::RoomMember::MemberInformation& member) {
return member.nickname == chat.nickname;
return member.nickname == chat.nickname &&
member.username == chat.username;
});
if (it == members.end()) {
LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
@ -202,20 +250,64 @@ void ChatRoom::OnSendChat() {
}
}
void ChatRoom::UpdateIconDisplay() {
for (int row = 0; row < player_list->invisibleRootItem()->rowCount(); ++row) {
QStandardItem* item = player_list->invisibleRootItem()->child(row);
const std::string avatar_url =
item->data(PlayerListItem::AvatarUrlRole).toString().toStdString();
if (icon_cache.count(avatar_url)) {
item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
}
}
}
void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
// TODO(B3N30): Remember which row is selected
player_list->removeRows(0, player_list->rowCount());
for (const auto& member : member_list) {
if (member.nickname.empty())
continue;
QList<QStandardItem*> l;
std::vector<std::string> elements = {member.nickname, member.game_info.name};
for (const auto& item : elements) {
QStandardItem* child = new QStandardItem(QString::fromStdString(item));
child->setEditable(false);
l.append(child);
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
member.avatar_url, member.game_info.name);
if (!icon_cache.count(member.avatar_url)) {
// Emplace a default question mark icon as avatar
icon_cache.emplace(member.avatar_url, QIcon::fromTheme("no_avatar").pixmap(48));
if (!member.avatar_url.empty()) {
#ifdef ENABLE_WEB_SERVICE
// Start a request to get the member's avatar
const QUrl url(QString::fromStdString(member.avatar_url));
QFuture<std::string> future = QtConcurrent::run([url] {
WebService::Client client(
QString("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
auto result = client.GetImage(url.path().toStdString(), true);
if (result.returned_data.empty()) {
LOG_ERROR(WebService, "Failed to get avatar");
}
return result.returned_data;
});
auto* future_watcher = new QFutureWatcher<std::string>(this);
connect(future_watcher, &QFutureWatcher<std::string>::finished, this,
[this, future_watcher, avatar_url = member.avatar_url] {
const std::string result = future_watcher->result();
if (result.empty())
return;
QPixmap pixmap;
if (!pixmap.loadFromData(reinterpret_cast<const u8*>(result.data()),
result.size()))
return;
icon_cache[avatar_url] = pixmap.scaled(48, 48, Qt::IgnoreAspectRatio,
Qt::SmoothTransformation);
// Update all the displayed icons with the new icon_cache
UpdateIconDisplay();
});
future_watcher->setFuture(future);
#endif
}
}
player_list->invisibleRootItem()->appendRow(l);
name_item->setData(icon_cache.at(member.avatar_url), Qt::DecorationRole);
player_list->invisibleRootItem()->appendRow(name_item);
}
// TODO(B3N30): Restore row selection
}
@ -230,7 +322,8 @@ void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
if (!item.isValid())
return;
std::string nickname = player_list->item(item.row())->text().toStdString();
std::string nickname =
player_list->item(item.row())->data(PlayerListItem::NicknameRole).toString().toStdString();
if (auto room = Network::GetRoomMember().lock()) {
// You can't block yourself
if (nickname == room->GetNickname())