Merge pull request #6168 from PabloMK7/cia_update_fix

Fix handling of auto-updating ncch apps
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GPUCode 2022-11-09 17:35:16 +02:00 committed by GitHub
commit 38b8bf12de
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4 changed files with 54 additions and 10 deletions

View file

@ -315,7 +315,14 @@ bool CIAFile::Close() const {
if (abort)
break;
FileUtil::Delete(GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index));
// If the file to delete is the current launched rom, signal the system to delete
// the current rom instead of deleting it now, once all the handles to the file
// are closed.
std::string to_delete =
GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index);
if (!(Core::System::GetInstance().IsPoweredOn() &&
Core::System::GetInstance().SetSelfDelete(to_delete)))
FileUtil::Delete(to_delete);
}
FileUtil::Delete(old_tmd_path);

View file

@ -4,6 +4,7 @@
#include "core/core.h"
#include "core/hle/applets/applet.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/apt/applet_manager.h"
#include "core/hle/service/apt/errors.h"
#include "core/hle/service/apt/ns.h"
@ -545,17 +546,30 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
// prompts it to call GetProgramIdOnApplicationJump and
// PrepareToStartApplication/StartApplication on the title to launch.
if (app_jump_parameters.next_title_id == app_jump_parameters.current_title_id) {
// Perform a soft-reset if we're trying to relaunch the same title.
// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
// simply re-launch the title without closing all services, but this would only work for
// installed titles since we have no way of getting the file path of an arbitrary game dump
// based only on the title id.
system.RequestReset();
return RESULT_SUCCESS;
// Perform a soft-reset if we're trying to relaunch the same title.
// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
// simply re-launch the title without closing all services, but this would only work for
// installed titles since we have no way of getting the file path of an arbitrary game dump
// based only on the title id.
std::string new_path = Service::AM::GetTitleContentPath(app_jump_parameters.next_media_type,
app_jump_parameters.next_title_id);
if (new_path.empty() || !FileUtil::Exists(new_path)) {
LOG_CRITICAL(
Service_APT,
"Failed to find title during application jump: {} Resetting current title instead.",
new_path);
new_path.clear();
}
system.RequestReset(new_path);
return RESULT_SUCCESS;
// Launch the title directly.
// The emulator does not suport terminating old processes, would require a lot of cleanup
// This code is left commented for when this is implemented, for now we cannot use NS
// as the old process resources would interfere with the new ones
/*
auto process =
NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
if (!process) {
@ -563,6 +577,7 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
system.RequestShutdown();
}
return RESULT_SUCCESS;
*/
}
void AppletManager::EnsureHomeMenuLoaded() {