InputCommon: add Keyboard

This commit is contained in:
wwylele 2017-01-21 11:53:03 +02:00
parent 70420272ca
commit 38e800f70d
17 changed files with 254 additions and 85 deletions

View file

@ -12,9 +12,9 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/frontend/key_map.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "video_core/video_core.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
@ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) {
KeyMap::PressKey(*this, {key, keyboard_id});
InputCommon::GetKeyboard()->PressKey(key);
} else if (state == SDL_RELEASED) {
KeyMap::ReleaseKey(*this, {key, keyboard_id});
InputCommon::GetKeyboard()->ReleaseKey(key);
}
}
@ -57,9 +57,8 @@ void EmuWindow_SDL2::OnResize() {
}
EmuWindow_SDL2::EmuWindow_SDL2() {
keyboard_id = KeyMap::NewDeviceId();
InputCommon::Init();
ReloadSetKeymaps();
motion_emu = std::make_unique<Motion::MotionEmu>(*this);
SDL_SetMainReady();
@ -117,6 +116,7 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
motion_emu = nullptr;
InputCommon::Shutdown();
}
void EmuWindow_SDL2::SwapBuffers() {
@ -169,15 +169,6 @@ void EmuWindow_SDL2::DoneCurrent() {
SDL_GL_MakeCurrent(render_window, nullptr);
}
void EmuWindow_SDL2::ReloadSetKeymaps() {
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping(
{Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
KeyMap::mapping_targets[i]);
}
}
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {

View file

@ -31,9 +31,6 @@ public:
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
/// Load keymap from configuration
void ReloadSetKeymaps() override;
private:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@ -61,9 +58,6 @@ private:
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
/// Device id of keyboard for use with KeyMap
int keyboard_id;
/// Motion sensors emulation
std::unique_ptr<Motion::MotionEmu> motion_emu;
};