Manually tweak source formatting and then re-run clang-format

This commit is contained in:
Yuri Kunde Schlesner 2016-09-18 18:01:46 -07:00
parent 784b96d87f
commit 396a8d91a4
169 changed files with 805 additions and 809 deletions

View file

@ -23,16 +23,15 @@ class Sink;
namespace DSP {
namespace HLE {
// The application-accessible region of DSP memory consists of two parts.
// Both are marked as IO and have Read/Write permissions.
// The application-accessible region of DSP memory consists of two parts. Both are marked as IO and
// have Read/Write permissions.
//
// First Region: 0x1FF50000 (Size: 0x8000)
// Second Region: 0x1FF70000 (Size: 0x8000)
//
// The DSP reads from each region alternately based on the frame counter for each region much like a
// double-buffer. The frame counter is located as the very last u16 of each region and is
// incremented
// each audio tick.
// incremented each audio tick.
constexpr VAddr region0_base = 0x1FF50000;
constexpr VAddr region1_base = 0x1FF70000;
@ -92,14 +91,12 @@ static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivial
// See also: DSP::HLE::PipeRead.
//
// Note that the above addresses do vary slightly between audio firmwares observed; the addresses
// are
// not fixed in stone. The addresses above are only an examplar; they're what this implementation
// does and provides to applications.
// are not fixed in stone. The addresses above are only an examplar; they're what this
// implementation does and provides to applications.
//
// Application requests the DSP service to convert DSP addresses into ARM11 virtual addresses using
// the
// ConvertProcessAddressFromDspDram service call. Applications seem to derive the addresses for the
// second region via:
// the ConvertProcessAddressFromDspDram service call. Applications seem to derive the addresses for
// the second region via:
// second_region_dsp_addr = first_region_dsp_addr | 0x10000
//
// Applications maintain most of its own audio state, the memory region is used mainly for
@ -107,7 +104,7 @@ static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivial
//
// In the documentation below, filter and effect transfer functions are specified in the z domain.
// (If you are more familiar with the Laplace transform, z = exp(sT). The z domain is the digital
// frequency domain, just like how the s domain is the analog frequency domain.)
// frequency domain, just like how the s domain is the analog frequency domain.)
#define INSERT_PADDING_DSPWORDS(num_words) INSERT_PADDING_BYTES(2 * (num_words))
@ -137,8 +134,8 @@ struct SourceConfiguration {
BitField<0, 1, u32_le> format_dirty;
BitField<1, 1, u32_le> mono_or_stereo_dirty;
BitField<2, 1, u32_le> adpcm_coefficients_dirty;
BitField<3, 1, u32_le>
partial_embedded_buffer_dirty; ///< Tends to be set when a looped buffer is queued.
/// Tends to be set when a looped buffer is queued.
BitField<3, 1, u32_le> partial_embedded_buffer_dirty;
BitField<4, 1, u32_le> partial_reset_flag;
BitField<16, 1, u32_le> enable_dirty;
@ -146,8 +143,8 @@ struct SourceConfiguration {
BitField<18, 1, u32_le> rate_multiplier_dirty;
BitField<19, 1, u32_le> buffer_queue_dirty;
BitField<20, 1, u32_le> loop_related_dirty;
BitField<21, 1, u32_le>
play_position_dirty; ///< Tends to also be set when embedded buffer is updated.
/// Tends to also be set when embedded buffer is updated.
BitField<21, 1, u32_le> play_position_dirty;
BitField<22, 1, u32_le> filters_enabled_dirty;
BitField<23, 1, u32_le> simple_filter_dirty;
BitField<24, 1, u32_le> biquad_filter_dirty;
@ -162,9 +159,9 @@ struct SourceConfiguration {
// Gain control
/**
* Gain is between 0.0-1.0. This determines how much will this source appear on
* each of the 12 channels that feed into the intermediate mixers.
* Each of the three intermediate mixers is fed two left and two right channels.
* Gain is between 0.0-1.0. This determines how much will this source appear on each of the
* 12 channels that feed into the intermediate mixers. Each of the three intermediate mixers
* is fed two left and two right channels.
*/
float_le gain[3][4];
@ -173,7 +170,11 @@ struct SourceConfiguration {
/// Multiplier for sample rate. Resampling occurs with the selected interpolation method.
float_le rate_multiplier;
enum class InterpolationMode : u8 { Polyphase = 0, Linear = 1, None = 2 };
enum class InterpolationMode : u8 {
Polyphase = 0,
Linear = 1,
None = 2,
};
InterpolationMode interpolation_mode;
INSERT_PADDING_BYTES(1); ///< Interpolation related
@ -197,8 +198,7 @@ struct SourceConfiguration {
* The transfer function of this filter is:
* H(z) = (b0 + b1 z^-1 + b2 z^-2) / (1 - a1 z^-1 - a2 z^-2)
* Nintendo chose to negate the feedbackward coefficients. This differs from standard
* notation
* as in: https://ccrma.stanford.edu/~jos/filters/Direct_Form_I.html
* notation as in: https://ccrma.stanford.edu/~jos/filters/Direct_Form_I.html
* Values are signed fixed point with 14 fractional bits.
*/
struct BiquadFilter {
@ -246,8 +246,8 @@ struct SourceConfiguration {
u8 is_looping;
/// This value is shown in SourceStatus::previous_buffer_id when this buffer has
/// finished.
/// This allows the emulated application to tell what buffer is currently playing
/// finished. This allows the emulated application to tell what buffer is currently
/// playing.
u16_le buffer_id;
INSERT_PADDING_DSPWORDS(1);
@ -275,9 +275,16 @@ struct SourceConfiguration {
/// Note a sample takes up different number of bytes in different buffer formats.
u32_dsp length;
enum class MonoOrStereo : u16_le { Mono = 1, Stereo = 2 };
enum class MonoOrStereo : u16_le {
Mono = 1,
Stereo = 2,
};
enum class Format : u16_le { PCM8 = 0, PCM16 = 1, ADPCM = 2 };
enum class Format : u16_le {
PCM8 = 0,
PCM16 = 1,
ADPCM = 2,
};
union {
u16_le flags1_raw;
@ -349,12 +356,16 @@ struct DspConfiguration {
};
/// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for
/// each at the final mixer
/// each at the final mixer.
float_le volume[3];
INSERT_PADDING_DSPWORDS(3);
enum class OutputFormat : u16_le { Mono = 0, Stereo = 1, Surround = 2 };
enum class OutputFormat : u16_le {
Mono = 0,
Stereo = 1,
Surround = 2,
};
OutputFormat output_format;
@ -386,9 +397,10 @@ struct DspConfiguration {
u16_le enable;
INSERT_PADDING_DSPWORDS(1);
u16_le outputs;
u32_dsp work_buffer_address; ///< The application allocates a block of memory for the DSP to
/// use as a work buffer.
u16_le frame_count; ///< Frames to delay by
/// The application allocates a block of memory for the DSP to use as a work buffer.
u32_dsp work_buffer_address;
/// Frames to delay by
u16_le frame_count;
// Coefficients
s16_le g; ///< Fixed point with 7 fractional bits