Manually tweak source formatting and then re-run clang-format

This commit is contained in:
Yuri Kunde Schlesner 2016-09-18 18:01:46 -07:00
parent 784b96d87f
commit 396a8d91a4
169 changed files with 805 additions and 809 deletions

View file

@ -59,12 +59,9 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
class GameListItem : public QStandardItem {
public:
GameListItem() : QStandardItem() {
}
GameListItem(const QString& string) : QStandardItem(string) {
}
virtual ~GameListItem() override {
}
GameListItem() : QStandardItem() {}
GameListItem(const QString& string) : QStandardItem(string) {}
virtual ~GameListItem() override {}
};
/**
@ -79,8 +76,7 @@ public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
GameListItemPath() : GameListItem() {
}
GameListItemPath() : GameListItem() {}
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data) : GameListItem() {
setData(game_path, FullPathRole);
@ -124,8 +120,7 @@ class GameListItemSize : public GameListItem {
public:
static const int SizeRole = Qt::UserRole + 1;
GameListItemSize() : GameListItem() {
}
GameListItemSize() : GameListItem() {}
GameListItemSize(const qulonglong size_bytes) : GameListItem() {
setData(size_bytes, SizeRole);
}
@ -161,8 +156,7 @@ class GameListWorker : public QObject, public QRunnable {
public:
GameListWorker(QString dir_path, bool deep_scan)
: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {
}
: QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
public slots:
/// Starts the processing of directory tree information.