Manually tweak source formatting and then re-run clang-format
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784b96d87f
commit
396a8d91a4
169 changed files with 805 additions and 809 deletions
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@ -176,7 +176,10 @@ struct Regs {
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MirroredRepeat = 3,
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};
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enum TextureFilter : u32 { Nearest = 0, Linear = 1 };
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enum TextureFilter : u32 {
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Nearest = 0,
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Linear = 1,
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};
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union {
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u32 raw;
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@ -300,9 +303,11 @@ struct Regs {
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const TextureFormat format;
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};
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const std::array<FullTextureConfig, 3> GetTextures() const {
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return {{{texture0_enable.ToBool(), texture0, texture0_format},
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{texture1_enable.ToBool(), texture1, texture1_format},
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{texture2_enable.ToBool(), texture2, texture2_format}}};
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return {{
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{texture0_enable.ToBool(), texture0, texture0_format},
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{texture1_enable.ToBool(), texture1, texture1_format},
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{texture2_enable.ToBool(), texture2, texture2_format},
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}};
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}
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// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
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@ -523,7 +528,7 @@ struct Regs {
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Decrement = 4,
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Invert = 5,
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IncrementWrap = 6,
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DecrementWrap = 7
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DecrementWrap = 7,
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};
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struct {
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@ -1173,7 +1178,10 @@ struct Regs {
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INSERT_PADDING_WORDS(0x07);
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enum class GPUMode : u32 { Drawing = 0, Configuring = 1 };
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enum class GPUMode : u32 {
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Drawing = 0,
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Configuring = 1,
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};
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GPUMode gpu_mode;
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@ -1249,7 +1257,10 @@ struct Regs {
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INSERT_PADDING_WORDS(0x2);
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struct {
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enum Format : u32 { FLOAT24 = 0, FLOAT32 = 1 };
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enum Format : u32 {
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FLOAT24 = 0,
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FLOAT32 = 1,
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};
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bool IsFloat32() const {
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return format == FLOAT32;
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