Manually tweak source formatting and then re-run clang-format

This commit is contained in:
Yuri Kunde Schlesner 2016-09-18 18:01:46 -07:00
parent 784b96d87f
commit 396a8d91a4
169 changed files with 805 additions and 809 deletions

View file

@ -268,10 +268,8 @@ static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 re
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
struct Fix12P4 {
Fix12P4() {
}
Fix12P4(u16 val) : val(val) {
}
Fix12P4() {}
Fix12P4(u16 val) : val(val) {}
static u16 FracMask() {
return 0xF;
@ -491,7 +489,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
255),
(u8)(
GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() *
255)};
255),
};
Math::Vec2<float24> uv[3];
uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u());
@ -604,7 +603,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0};
Math::Vec4<u8> next_combiner_buffer = {
regs.tev_combiner_buffer_color.r, regs.tev_combiner_buffer_color.g,
regs.tev_combiner_buffer_color.b, regs.tev_combiner_buffer_color.a};
regs.tev_combiner_buffer_color.b, regs.tev_combiner_buffer_color.a,
};
for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();
++tev_stage_index) {
@ -841,18 +841,16 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
Math::Vec3<u8> color_result[3] = {
GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)),
GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)),
GetColorModifier(tev_stage.color_modifier3,
GetSource(tev_stage.color_source3))};
GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3)),
};
auto color_output = ColorCombine(tev_stage.color_op, color_result);
// alpha combiner
std::array<u8, 3> alpha_result = {
{GetAlphaModifier(tev_stage.alpha_modifier1,
GetSource(tev_stage.alpha_source1)),
GetAlphaModifier(tev_stage.alpha_modifier2,
GetSource(tev_stage.alpha_source2)),
GetAlphaModifier(tev_stage.alpha_modifier3,
GetSource(tev_stage.alpha_source3))}};
std::array<u8, 3> alpha_result = {{
GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)),
}};
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
combiner_output[0] =
@ -1083,7 +1081,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
static_cast<u8>(output_merger.blend_const.r),
static_cast<u8>(output_merger.blend_const.g),
static_cast<u8>(output_merger.blend_const.b),
static_cast<u8>(output_merger.blend_const.a)};
static_cast<u8>(output_merger.blend_const.a),
};
switch (factor) {
case Regs::BlendFactor::Zero:
@ -1267,11 +1266,12 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op));
}
const Math::Vec4<u8> result = {output_merger.red_enable ? blend_output.r() : dest.r(),
output_merger.green_enable ? blend_output.g() : dest.g(),
output_merger.blue_enable ? blend_output.b() : dest.b(),
output_merger.alpha_enable ? blend_output.a()
: dest.a()};
const Math::Vec4<u8> result = {
output_merger.red_enable ? blend_output.r() : dest.r(),
output_merger.green_enable ? blend_output.g() : dest.g(),
output_merger.blue_enable ? blend_output.b() : dest.b(),
output_merger.alpha_enable ? blend_output.a() : dest.a(),
};
if (regs.framebuffer.allow_color_write != 0)
DrawPixel(x >> 4, y >> 4, result);