Merge pull request #3069 from B3n30/announce_room_webservice
Announce room webservice
This commit is contained in:
commit
3c03da12c8
15 changed files with 584 additions and 20 deletions
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add_library(core STATIC
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3ds.h
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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arm/arm_interface.h
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arm/dyncom/arm_dyncom.cpp
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arm/dyncom/arm_dyncom.h
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108
src/core/announce_multiplayer_session.cpp
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108
src/core/announce_multiplayer_session.cpp
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "core/settings.h"
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#include "network/network.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(
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Settings::values.announce_multiplayer_room_endpoint_url, Settings::values.citra_username,
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Settings::values.citra_token);
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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}
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}
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AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const Common::WebResult&)> function) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const Common::WebResult&)>>(function);
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error_callbacks.insert(handle);
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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auto update_time = std::chrono::steady_clock::now();
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std::future<Common::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(
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room_information.uid, room_information.name, room_information.port,
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room_information.member_slots, Network::network_version, room->HasPassword(),
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room_information.preferred_game, room_information.preferred_game_id);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
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member.game_info.name);
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}
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future = backend->Announce();
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if (future.valid()) {
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Common::WebResult result = future.get();
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if (result.result_code != Common::WebResult::Code::Success) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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}
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}
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}
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}
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std::future<AnnounceMultiplayerRoom::RoomList> AnnounceMultiplayerSession::GetRoomList(
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std::function<void()> func) {
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return backend->GetRoomList(func);
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}
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} // namespace Core
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71
src/core/announce_multiplayer_session.h
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71
src/core/announce_multiplayer_session.h
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Core {
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/**
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* Instruments AnnounceMultiplayerRoom::Backend.
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* Creates a thread that regularly updates the room information and submits them
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* An async get of room information is also possible
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*/
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class AnnounceMultiplayerSession : NonCopyable {
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public:
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using CallbackHandle = std::shared_ptr<std::function<void(const Common::WebResult&)>>;
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AnnounceMultiplayerSession();
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~AnnounceMultiplayerSession();
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/**
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* Allows to bind a function that will get called if the announce encounters an error
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* @param function The function that gets called
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* @return A handle that can be used the unbind the function
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*/
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CallbackHandle BindErrorCallback(std::function<void(const Common::WebResult&)> function);
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/**
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* Unbind a function from the error callbacks
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* @param handle The handle for the function that should get unbind
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*/
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void UnbindErrorCallback(CallbackHandle handle);
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/**
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* Starts the announce of a room to web services
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*/
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void Start();
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/**
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* Stops the announce to web services
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*/
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void Stop();
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/**
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* Returns a list of all room information the backend got
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* @param func A function that gets executed when the async get finished, e.g. a signal
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* @return a list of rooms received from the web service
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*/
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std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func);
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private:
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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void AnnounceMultiplayerLoop();
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};
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} // namespace Core
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@ -139,6 +139,7 @@ struct Values {
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bool enable_telemetry;
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std::string telemetry_endpoint_url;
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std::string verify_endpoint_url;
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std::string announce_multiplayer_room_endpoint_url;
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std::string citra_username;
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std::string citra_token;
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} extern values;
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