svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle support

This commit is contained in:
bunnei 2014-06-01 22:12:54 -04:00
parent 10447d1f48
commit 3fb31fbc57
3 changed files with 77 additions and 3 deletions

View file

@ -294,6 +294,51 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
return handle;
}
/// Get the priority of the thread specified by handle
u32 GetThreadPriority(const Handle handle) {
Thread* thread = g_object_pool.GetFast<Thread>(handle);
_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
return thread->current_priority;
}
/// Set the priority of the thread specified by handle
Result SetThreadPriority(Handle handle, s32 priority) {
Thread* thread = NULL;
if (!handle) {
thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
} else {
thread = g_object_pool.GetFast<Thread>(handle);
}
_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
// If priority is invalid, clamp to valid range
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
priority = new_priority;
}
// Change thread priority
s32 old = thread->current_priority;
g_thread_ready_queue.remove(old, handle);
thread->current_priority = priority;
g_thread_ready_queue.prepare(thread->current_priority);
// Change thread status to "ready" and push to ready queue
if (thread->IsRunning()) {
thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
}
if (thread->IsReady()) {
g_thread_ready_queue.push_back(thread->current_priority, handle);
}
HLE::EatCycles(450);
return 0;
}
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;