svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle support
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10447d1f48
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3fb31fbc57
3 changed files with 77 additions and 3 deletions
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@ -294,6 +294,51 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
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return handle;
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}
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/// Get the priority of the thread specified by handle
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u32 GetThreadPriority(const Handle handle) {
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Thread* thread = g_object_pool.GetFast<Thread>(handle);
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_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
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return thread->current_priority;
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}
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/// Set the priority of the thread specified by handle
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Result SetThreadPriority(Handle handle, s32 priority) {
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Thread* thread = NULL;
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if (!handle) {
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thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
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} else {
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thread = g_object_pool.GetFast<Thread>(handle);
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}
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_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
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// If priority is invalid, clamp to valid range
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority);
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority;
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}
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// Change thread priority
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s32 old = thread->current_priority;
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g_thread_ready_queue.remove(old, handle);
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thread->current_priority = priority;
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g_thread_ready_queue.prepare(thread->current_priority);
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// Change thread status to "ready" and push to ready queue
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if (thread->IsRunning()) {
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thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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}
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if (thread->IsReady()) {
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g_thread_ready_queue.push_back(thread->current_priority, handle);
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}
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HLE::EatCycles(450);
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return 0;
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}
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/// Sets up the primary application thread
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Handle SetupMainThread(s32 priority, int stack_size) {
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Handle handle;
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