Added Debug Button

This commit is contained in:
RicBent 2018-12-28 12:47:50 -06:00
parent 3989c17cb0
commit 403d2f0058
7 changed files with 12 additions and 4 deletions

View file

@ -87,6 +87,7 @@ void Module::UpdatePadCallback(u64 userdata, s64 cycles_late) {
state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
state.dbg.Assign(buttons[Dbg - BUTTON_HID_BEGIN]->GetStatus());
// Get current circle pad position and update circle pad direction
float circle_pad_x_f, circle_pad_y_f;

View file

@ -52,6 +52,7 @@ struct PadState {
BitField<9, 1, u32> l;
BitField<10, 1, u32> x;
BitField<11, 1, u32> y;
BitField<12, 1, u32> dbg;
BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left;

View file

@ -38,6 +38,7 @@ enum Values {
R,
Start,
Select,
Dbg,
ZL,
ZR,
@ -72,6 +73,7 @@ static const std::array<const char*, NumButtons> mapping = {{
"button_r",
"button_start",
"button_select",
"button_dbg",
"button_zl",
"button_zr",
"button_home",