citra_qt: Update the multiplayer dialogs when game list is repopulated
The multiplayer state object and dialogs hold a (modified) game list model, but it isn't updated when the actual game list changes. This updates the multiplayer dialogs with the new game list when it got repopulated.
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9 changed files with 69 additions and 17 deletions
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@ -41,13 +41,7 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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// Create a proxy to the game list to display the list of preferred games
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game_list = new QStandardItemModel;
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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UpdateGameList(list);
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proxy = new ComboBoxProxyModel;
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proxy->setSourceModel(game_list);
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@ -79,6 +73,16 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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HostRoomWindow::~HostRoomWindow() = default;
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void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
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game_list->clear();
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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}
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void HostRoomWindow::RetranslateUi() {
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ui->retranslateUi(this);
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}
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