input_common: add TouchFromButtonDevice
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36809b2e2e
commit
41facaece3
16 changed files with 792 additions and 2 deletions
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@ -7,6 +7,8 @@ add_library(input_common STATIC
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main.h
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motion_emu.cpp
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motion_emu.h
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touch_from_button.cpp
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touch_from_button.h
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sdl/sdl.cpp
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sdl/sdl.h
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udp/client.cpp
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@ -10,6 +10,7 @@
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/sdl/sdl.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/udp.h"
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namespace InputCommon {
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@ -26,6 +27,8 @@ void Init() {
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std::make_shared<AnalogFromButton>());
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motion_emu = std::make_shared<MotionEmu>();
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Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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std::make_shared<TouchFromButtonFactory>());
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sdl = SDL::Init();
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@ -38,6 +41,7 @@ void Shutdown() {
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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motion_emu.reset();
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Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
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sdl.reset();
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udp.reset();
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}
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49
src/input_common/touch_from_button.cpp
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49
src/input_common/touch_from_button.cpp
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@ -0,0 +1,49 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/3ds.h"
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#include "core/settings.h"
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#include "input_common/touch_from_button.h"
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namespace InputCommon {
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class TouchFromButtonDevice final : public Input::TouchDevice {
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public:
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TouchFromButtonDevice() {
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for (const auto& config_entry :
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Settings::values
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.touch_from_button_maps[Settings::values.current_input_profile
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.touch_from_button_map_index]
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.buttons) {
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const Common::ParamPackage package{config_entry};
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map.emplace_back(Input::CreateDevice<Input::ButtonDevice>(config_entry),
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std::clamp(package.Get("x", 0), 0, Core::kScreenBottomWidth),
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std::clamp(package.Get("y", 0), 0, Core::kScreenBottomHeight));
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}
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}
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std::tuple<float, float, bool> GetStatus() const override {
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for (const auto& m : map) {
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const bool state = std::get<0>(m)->GetStatus();
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if (state) {
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const float x = static_cast<float>(std::get<1>(m)) / Core::kScreenBottomWidth;
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const float y = static_cast<float>(std::get<2>(m)) / Core::kScreenBottomHeight;
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return std::make_tuple(x, y, true);
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}
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}
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return std::make_tuple(0.0f, 0.0f, false);
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}
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private:
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std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; // button, x, y
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};
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std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
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const Common::ParamPackage& params) {
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return std::make_unique<TouchFromButtonDevice>();
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}
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} // namespace InputCommon
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24
src/input_common/touch_from_button.h
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24
src/input_common/touch_from_button.h
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@ -0,0 +1,24 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/frontend/input.h"
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namespace InputCommon {
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/**
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* A touch device factory that takes a list of button devices and combines them into a touch device.
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*/
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class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
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public:
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/**
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* Creates a touch device from a list of button devices
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* @param unused
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*/
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
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};
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} // namespace InputCommon
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