input_common: add TouchFromButtonDevice

This commit is contained in:
z87 2020-04-01 21:07:16 +03:00
parent 36809b2e2e
commit 41facaece3
16 changed files with 792 additions and 2 deletions

View file

@ -7,6 +7,8 @@ add_library(input_common STATIC
main.h
motion_emu.cpp
motion_emu.h
touch_from_button.cpp
touch_from_button.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp

View file

@ -10,6 +10,7 @@
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/sdl/sdl.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/udp.h"
namespace InputCommon {
@ -26,6 +27,8 @@ void Init() {
std::make_shared<AnalogFromButton>());
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
std::make_shared<TouchFromButtonFactory>());
sdl = SDL::Init();
@ -38,6 +41,7 @@ void Shutdown() {
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
sdl.reset();
udp.reset();
}

View file

@ -0,0 +1,49 @@
// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/3ds.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h"
namespace InputCommon {
class TouchFromButtonDevice final : public Input::TouchDevice {
public:
TouchFromButtonDevice() {
for (const auto& config_entry :
Settings::values
.touch_from_button_maps[Settings::values.current_input_profile
.touch_from_button_map_index]
.buttons) {
const Common::ParamPackage package{config_entry};
map.emplace_back(Input::CreateDevice<Input::ButtonDevice>(config_entry),
std::clamp(package.Get("x", 0), 0, Core::kScreenBottomWidth),
std::clamp(package.Get("y", 0), 0, Core::kScreenBottomHeight));
}
}
std::tuple<float, float, bool> GetStatus() const override {
for (const auto& m : map) {
const bool state = std::get<0>(m)->GetStatus();
if (state) {
const float x = static_cast<float>(std::get<1>(m)) / Core::kScreenBottomWidth;
const float y = static_cast<float>(std::get<2>(m)) / Core::kScreenBottomHeight;
return std::make_tuple(x, y, true);
}
}
return std::make_tuple(0.0f, 0.0f, false);
}
private:
std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; // button, x, y
};
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
const Common::ParamPackage& params) {
return std::make_unique<TouchFromButtonDevice>();
}
} // namespace InputCommon

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@ -0,0 +1,24 @@
// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
namespace InputCommon {
/**
* A touch device factory that takes a list of button devices and combines them into a touch device.
*/
class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
public:
/**
* Creates a touch device from a list of button devices
* @param unused
*/
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
};
} // namespace InputCommon