Merge pull request #1122 from polaris-/gdbstub

gdbstub implementation
This commit is contained in:
bunnei 2015-11-11 23:21:31 -05:00
commit 43bb29edc5
18 changed files with 1190 additions and 9 deletions

View file

@ -44,6 +44,7 @@
#include "core/settings.h"
#include "core/system.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "video_core/video_core.h"
@ -143,6 +144,11 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
game_list->LoadInterfaceLayout(settings);
ui.action_Use_Gdbstub->setChecked(Settings::values.use_gdbstub);
SetGdbstubEnabled(ui.action_Use_Gdbstub->isChecked());
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
@ -175,6 +181,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
connect(ui.action_Use_Gdbstub, SIGNAL(triggered(bool)), this, SLOT(SetGdbstubEnabled(bool)));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
@ -449,6 +456,10 @@ void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
config.Save();
}
void GMainWindow::SetGdbstubEnabled(bool enabled) {
GDBStub::ToggleServer(enabled);
}
void GMainWindow::SetShaderJITEnabled(bool enabled) {
VideoCore::g_shader_jit_enabled = enabled;