DSP/LLE: add multithread mode

This commit is contained in:
Weiyi Wang 2018-12-19 19:45:22 -05:00
parent fbad420240
commit 443f4b964d
10 changed files with 92 additions and 12 deletions

View file

@ -190,7 +190,8 @@ System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
}
if (Settings::values.enable_dsp_lle) {
dsp_core = std::make_unique<AudioCore::DspLle>(*memory);
dsp_core = std::make_unique<AudioCore::DspLle>(*memory,
Settings::values.enable_dsp_lle_multithread);
} else {
dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
}

View file

@ -80,6 +80,7 @@ void LogSettings() {
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);

View file

@ -148,6 +148,7 @@ struct Values {
// Audio
bool enable_dsp_lle;
bool enable_dsp_lle_multithread;
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;