Removed unnecessary debug key abbreviations

This commit is contained in:
RicBent 2018-12-28 13:33:54 -06:00
parent 403d2f0058
commit 446b614409
4 changed files with 5 additions and 5 deletions

View file

@ -87,7 +87,7 @@ void Module::UpdatePadCallback(u64 userdata, s64 cycles_late) {
state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
state.dbg.Assign(buttons[Dbg - BUTTON_HID_BEGIN]->GetStatus());
state.debug.Assign(buttons[Debug - BUTTON_HID_BEGIN]->GetStatus());
// Get current circle pad position and update circle pad direction
float circle_pad_x_f, circle_pad_y_f;

View file

@ -52,7 +52,7 @@ struct PadState {
BitField<9, 1, u32> l;
BitField<10, 1, u32> x;
BitField<11, 1, u32> y;
BitField<12, 1, u32> dbg;
BitField<12, 1, u32> debug;
BitField<28, 1, u32> circle_right;
BitField<29, 1, u32> circle_left;