Replace ToBool() with static_cast()
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2 changed files with 7 additions and 7 deletions
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@ -181,9 +181,9 @@ struct TexturingRegs {
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};
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const std::array<FullTextureConfig, 3> GetTextures() const {
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return {{
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{main_config.texture0_enable.ToBool(), texture0, texture0_format},
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{main_config.texture1_enable.ToBool(), texture1, texture1_format},
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{main_config.texture2_enable.ToBool(), texture2, texture2_format},
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{static_cast<bool>(main_config.texture0_enable), texture0, texture0_format},
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{static_cast<bool>(main_config.texture1_enable), texture1, texture1_format},
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{static_cast<bool>(main_config.texture2_enable), texture2, texture2_format},
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}};
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}
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