Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_dialog.h"
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#include "citra_qt/hotkeys.h"
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#include "core/settings.h"
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#include "common/settings.h"
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#include "ui_configure.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, bool enable_web_config)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureDialog>()), registry(registry) {
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Settings::SetConfiguringGlobal(true);
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ui->setupUi(this);
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ui->hotkeysTab->Populate(registry);
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ui->webTab->SetWebServiceConfigEnabled(enable_web_config);
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