Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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@ -12,6 +12,10 @@ namespace Ui {
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class ConfigureSystem;
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}
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namespace ConfigurationShared {
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enum class CheckState;
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}
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namespace Service {
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namespace CFG {
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class Module;
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@ -37,6 +41,9 @@ private:
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void UpdateInitTime(int init_clock);
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void RefreshConsoleID();
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void SetupPerGameUI();
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ConfigurationShared::CheckState is_new_3ds;
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std::unique_ptr<Ui::ConfigureSystem> ui;
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bool enabled = false;
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