Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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92 changed files with 3171 additions and 1546 deletions
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@ -46,12 +46,14 @@ void ConfigureUi::SetConfiguration() {
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->icon_size_combobox->setCurrentIndex(
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static_cast<int>(UISettings::values.game_list_icon_size));
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ui->row_1_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_1));
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ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
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1);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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ui->toggle_single_line_mode->setChecked(UISettings::values.game_list_single_line_mode);
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static_cast<int>(UISettings::values.game_list_icon_size.GetValue()));
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ui->row_1_text_combobox->setCurrentIndex(
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static_cast<int>(UISettings::values.game_list_row_1.GetValue()));
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ui->row_2_text_combobox->setCurrentIndex(
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static_cast<int>(UISettings::values.game_list_row_2.GetValue()) + 1);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon.GetValue());
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ui->toggle_single_line_mode->setChecked(
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UISettings::values.game_list_single_line_mode.GetValue());
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}
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void ConfigureUi::ApplyConfiguration() {
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