Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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92 changed files with 3171 additions and 1546 deletions
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@ -25,6 +25,7 @@
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#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
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#include "core/dumping/ffmpeg_backend.h"
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#endif
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#include "common/settings.h"
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#include "core/custom_tex_cache.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/global.h"
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@ -45,7 +46,6 @@
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#include "core/loader/loader.h"
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#include "core/movie.h"
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#include "core/rpc/rpc_server.h"
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#include "core/settings.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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@ -365,7 +365,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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memory = std::make_unique<Memory::MemorySystem>();
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timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage);
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timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage.GetValue());
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode);
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@ -395,17 +395,19 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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kernel->SetCPUs(cpu_cores);
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kernel->SetRunningCPU(cpu_cores[0].get());
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if (Settings::values.enable_dsp_lle) {
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dsp_core = std::make_unique<AudioCore::DspLle>(*memory,
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Settings::values.enable_dsp_lle_multithread);
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} else {
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const auto audio_emulation = Settings::values.audio_emulation.GetValue();
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if (audio_emulation == Settings::AudioEmulation::HLE) {
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dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
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} else {
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const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
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dsp_core = std::make_unique<AudioCore::DspLle>(*memory, multithread);
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}
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memory->SetDSP(*dsp_core);
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dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id);
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dsp_core->EnableStretching(Settings::values.enable_audio_stretching);
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dsp_core->SetSink(Settings::values.sink_id.GetValue(),
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Settings::values.audio_device_id.GetValue());
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dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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