Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode 2022-12-08 13:27:25 +02:00 committed by GitHub
parent f261daf2fa
commit 48ee112ceb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
92 changed files with 3171 additions and 1546 deletions

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@ -25,6 +25,7 @@
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
#include "core/dumping/ffmpeg_backend.h"
#endif
#include "common/settings.h"
#include "core/custom_tex_cache.h"
#include "core/gdbstub/gdbstub.h"
#include "core/global.h"
@ -45,7 +46,6 @@
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/rpc/rpc_server.h"
#include "core/settings.h"
#include "network/network.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@ -365,7 +365,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
memory = std::make_unique<Memory::MemorySystem>();
timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage);
timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage.GetValue());
kernel = std::make_unique<Kernel::KernelSystem>(
*memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode);
@ -395,17 +395,19 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
kernel->SetCPUs(cpu_cores);
kernel->SetRunningCPU(cpu_cores[0].get());
if (Settings::values.enable_dsp_lle) {
dsp_core = std::make_unique<AudioCore::DspLle>(*memory,
Settings::values.enable_dsp_lle_multithread);
} else {
const auto audio_emulation = Settings::values.audio_emulation.GetValue();
if (audio_emulation == Settings::AudioEmulation::HLE) {
dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
} else {
const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
dsp_core = std::make_unique<AudioCore::DspLle>(*memory, multithread);
}
memory->SetDSP(*dsp_core);
dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id);
dsp_core->EnableStretching(Settings::values.enable_audio_stretching);
dsp_core->SetSink(Settings::values.sink_id.GetValue(),
Settings::values.audio_device_id.GetValue());
dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
telemetry_session = std::make_unique<Core::TelemetrySession>();