Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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92 changed files with 3171 additions and 1546 deletions
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@ -12,9 +12,9 @@
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#include <fmt/chrono.h>
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#include <fmt/format.h>
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#include "common/file_util.h"
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#include "common/settings.h"
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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using namespace std::chrono_literals;
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
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@ -136,14 +136,9 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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}
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auto now = Clock::now();
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double sleep_scale = Settings::values.frame_limit / 100.0;
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double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
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if (Settings::values.use_frame_limit_alternate) {
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if (Settings::values.frame_limit_alternate == 0) {
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return;
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}
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sleep_scale = Settings::values.frame_limit_alternate / 100.0;
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} else if (Settings::values.frame_limit == 0) {
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if (Settings::values.frame_limit.GetValue() == 0) {
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return;
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}
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