Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode 2022-12-08 13:27:25 +02:00 committed by GitHub
parent f261daf2fa
commit 48ee112ceb
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92 changed files with 3171 additions and 1546 deletions

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@ -12,9 +12,9 @@
#include <fmt/chrono.h>
#include <fmt/format.h>
#include "common/file_util.h"
#include "common/settings.h"
#include "core/hw/gpu.h"
#include "core/perf_stats.h"
#include "core/settings.h"
using namespace std::chrono_literals;
using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
@ -136,14 +136,9 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
}
auto now = Clock::now();
double sleep_scale = Settings::values.frame_limit / 100.0;
double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
return;
}
sleep_scale = Settings::values.frame_limit_alternate / 100.0;
} else if (Settings::values.frame_limit == 0) {
if (Settings::values.frame_limit.GetValue() == 0) {
return;
}