Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode 2022-12-08 13:27:25 +02:00 committed by GitHub
parent f261daf2fa
commit 48ee112ceb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
92 changed files with 3171 additions and 1546 deletions

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@ -9,8 +9,8 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "network/network_settings.h"
@ -124,35 +124,37 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Telemetry::AppendOSInfo(field_collection);
// Log user configuration information
AddField(Telemetry::FieldType::UserConfig, "Audio_SinkId", Settings::values.sink_id);
AddField(Telemetry::FieldType::UserConfig, "Audio_SinkId", Settings::values.sink_id.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Audio_EnableAudioStretching",
Settings::values.enable_audio_stretching);
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
Settings::values.enable_audio_stretching.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit",
Settings::values.use_cpu_jit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate",
Settings::values.use_frame_limit_alternate);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimitAlternate",
Settings::values.frame_limit_alternate);
Settings::values.resolution_factor.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit",
Settings::values.frame_limit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
Settings::values.use_hw_renderer);
Settings::values.use_hw_renderer.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
Settings::values.use_hw_shader);
Settings::values.use_hw_shader.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul",
Settings::values.shaders_accurate_mul);
Settings::values.shaders_accurate_mul.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
Settings::values.use_shader_jit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.use_vsync_new);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode);
Settings::values.use_shader_jit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync",
Settings::values.use_vsync_new.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode",
Settings::values.filter_mode.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d",
static_cast<int>(Settings::values.render_3d));
static_cast<int>(Settings::values.render_3d.GetValue()));
AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d",
Settings::values.factor_3d.load());
Settings::values.factor_3d.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderLeftEye",
Settings::values.mono_render_left_eye);
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds);
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", Settings::values.region_value);
Settings::values.mono_render_left_eye.GetValue());
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds",
Settings::values.is_new_3ds.GetValue());
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue",
Settings::values.region_value.GetValue());
}
bool TelemetrySession::SubmitTestcase() {