Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode 2022-12-08 13:27:25 +02:00 committed by GitHub
parent f261daf2fa
commit 48ee112ceb
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GPG key ID: 4AEE18F83AFDEB23
92 changed files with 3171 additions and 1546 deletions

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@ -5,8 +5,8 @@
#pragma once
#include <memory>
#include "common/settings.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/main.h"

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@ -7,8 +7,8 @@
#include <atomic>
#include <memory>
#include <thread>
#include "common/settings.h"
#include "common/threadsafe_queue.h"
#include "core/settings.h"
#include "input_common/sdl/sdl.h"
union SDL_Event;

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@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/settings.h"
#include "core/3ds.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h"
namespace InputCommon {

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@ -6,8 +6,8 @@
#include <optional>
#include <tuple>
#include "common/param_package.h"
#include "common/settings.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"