Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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92 changed files with 3171 additions and 1546 deletions
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@ -241,8 +241,8 @@ static Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams&
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RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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texture_filterer = std::make_unique<TextureFilterer>(Settings::values.texture_filter_name,
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resolution_scale_factor);
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texture_filterer = std::make_unique<TextureFilterer>(
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Settings::values.texture_filter_name.GetValue(), resolution_scale_factor);
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format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
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texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
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}
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@ -592,7 +592,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
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const bool texture_filter_changed =
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VideoCore::g_texture_filter_update_requested.exchange(false) &&
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texture_filterer->Reset(Settings::values.texture_filter_name,
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texture_filterer->Reset(Settings::values.texture_filter_name.GetValue(),
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VideoCore::GetResolutionScaleFactor());
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if (resolution_scale_changed || texture_filter_changed) {
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