Merge pull request #4726 from FearlessTobi/port-2312
Port yuzu-emu/yuzu#2312: "general: Use deducation guides for std::lock_guard and std::unique_lock"
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commit
4a206237be
21 changed files with 124 additions and 122 deletions
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@ -16,22 +16,22 @@ DetachedTasks::DetachedTasks() {
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}
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void DetachedTasks::WaitForAllTasks() {
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock lock{mutex};
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cv.wait(lock, [this]() { return count == 0; });
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}
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DetachedTasks::~DetachedTasks() {
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std::unique_lock<std::mutex> lock(mutex);
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std::unique_lock lock{mutex};
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ASSERT(count == 0);
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instance = nullptr;
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}
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void DetachedTasks::AddTask(std::function<void()> task) {
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std::unique_lock<std::mutex> lock(instance->mutex);
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std::unique_lock lock{instance->mutex};
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++instance->count;
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std::thread([task{std::move(task)}]() {
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task();
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std::unique_lock<std::mutex> lock(instance->mutex);
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std::unique_lock lock{instance->mutex};
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--instance->count;
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std::notify_all_at_thread_exit(instance->cv, std::move(lock));
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})
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@ -46,12 +46,12 @@ public:
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}
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void AddBackend(std::unique_ptr<Backend> backend) {
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std::lock_guard<std::mutex> lock(writing_mutex);
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std::lock_guard lock{writing_mutex};
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backends.push_back(std::move(backend));
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}
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void RemoveBackend(std::string_view backend_name) {
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std::lock_guard<std::mutex> lock(writing_mutex);
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std::lock_guard lock{writing_mutex};
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const auto it =
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std::remove_if(backends.begin(), backends.end(),
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[&backend_name](const auto& i) { return backend_name == i->GetName(); });
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@ -80,7 +80,7 @@ private:
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backend_thread = std::thread([&] {
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Entry entry;
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auto write_logs = [&](Entry& e) {
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std::lock_guard<std::mutex> lock(writing_mutex);
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std::lock_guard lock{writing_mutex};
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for (const auto& backend : backends) {
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backend->Write(e);
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}
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@ -16,7 +16,7 @@ namespace Common {
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class Event {
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public:
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void Set() {
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std::lock_guard<std::mutex> lk(mutex);
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std::lock_guard lk{mutex};
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if (!is_set) {
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is_set = true;
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condvar.notify_one();
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@ -24,14 +24,14 @@ public:
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}
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void Wait() {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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condvar.wait(lk, [&] { return is_set; });
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is_set = false;
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}
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template <class Duration>
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bool WaitFor(const std::chrono::duration<Duration>& time) {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk(mutex);
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if (!condvar.wait_for(lk, time, [this] { return is_set; }))
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return false;
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is_set = false;
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@ -40,7 +40,7 @@ public:
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template <class Clock, class Duration>
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bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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if (!condvar.wait_until(lk, time, [this] { return is_set; }))
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return false;
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is_set = false;
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@ -48,7 +48,7 @@ public:
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}
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void Reset() {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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// no other action required, since wait loops on the predicate and any lingering signal will
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// get cleared on the first iteration
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is_set = false;
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@ -66,7 +66,7 @@ public:
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/// Blocks until all "count" threads have called Sync()
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void Sync() {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk{mutex};
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const std::size_t current_generation = generation;
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if (++waiting == count) {
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@ -80,7 +80,7 @@ public:
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}
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std::size_t Generation() const {
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std::unique_lock<std::mutex> lk(mutex);
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std::unique_lock lk(mutex);
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return generation;
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}
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@ -78,7 +78,7 @@ public:
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T PopWait() {
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if (Empty()) {
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std::unique_lock<std::mutex> lock(cv_mutex);
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std::unique_lock lock{cv_mutex};
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cv.wait(lock, [this]() { return !Empty(); });
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}
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T t;
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@ -137,7 +137,7 @@ public:
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template <typename Arg>
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void Push(Arg&& t) {
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std::lock_guard<std::mutex> lock(write_lock);
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std::lock_guard lock{write_lock};
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spsc_queue.Push(t);
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}
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