Initial HID PAD work, with GLFW only.
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bb7ddede15
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7 changed files with 309 additions and 26 deletions
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@ -7,6 +7,9 @@
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#include "common/common.h"
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#include "common/scm_rev.h"
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#include "common/key_map.h"
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#include "core/hle/service/hid.h"
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// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
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// QGLWidget, GLFW, etc...)
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class EmuWindow
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@ -32,6 +35,22 @@ public:
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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virtual void DoneCurrent() = 0;
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static void KeyPressed(KeyMap::CitraKey key) {
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HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
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if (mapped_key.hex != HID_User::PAD_NONE.hex) {
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HID_User::PADButtonPress(mapped_key);
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}
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}
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static void KeyReleased(KeyMap::CitraKey key) {
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HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
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if (mapped_key.hex != HID_User::PAD_NONE.hex) {
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HID_User::PADButtonRelease(mapped_key);
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}
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}
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Config GetConfig() const {
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return m_config;
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}
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