Initial HID PAD work, with GLFW only.

This commit is contained in:
Kevin Hartman 2014-09-03 18:12:58 -07:00
parent bb7ddede15
commit 4a94ec934a
7 changed files with 309 additions and 26 deletions

View file

@ -7,6 +7,9 @@
#include "common/common.h"
#include "common/scm_rev.h"
#include "common/key_map.h"
#include "core/hle/service/hid.h"
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
class EmuWindow
@ -32,6 +35,22 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
static void KeyPressed(KeyMap::CitraKey key) {
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) {
HID_User::PADButtonPress(mapped_key);
}
}
static void KeyReleased(KeyMap::CitraKey key) {
HID_User::PADState mapped_key = KeyMap::Get3DSKey(key);
if (mapped_key.hex != HID_User::PAD_NONE.hex) {
HID_User::PADButtonRelease(mapped_key);
}
}
Config GetConfig() const {
return m_config;
}