Pica: Implement W-Buffer in SW rasterizer

This commit is contained in:
Jannik Vogel 2016-03-20 01:53:49 +01:00
parent 006fe5fc0f
commit 4c98113b57
4 changed files with 43 additions and 11 deletions

View file

@ -70,7 +70,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x9);
BitField<0, 24, u32> viewport_depth_range; // float24
BitField<0, 24, u32> viewport_depth_far_plane; // float24
BitField<0, 24, u32> viewport_depth_near_plane; // float24
BitField<0, 3, u32> vs_output_total;
@ -122,7 +122,20 @@ struct Regs {
BitField<16, 10, s32> y;
} viewport_corner;
INSERT_PADDING_WORDS(0x17);
INSERT_PADDING_WORDS(0x1);
//TODO: early depth
INSERT_PADDING_WORDS(0x1);
INSERT_PADDING_WORDS(0x2);
enum DepthBuffering : u32 {
WBuffering = 0,
ZBuffering = 1,
};
BitField< 0, 1, DepthBuffering> depthmap_enable;
INSERT_PADDING_WORDS(0x12);
struct TextureConfig {
enum WrapMode : u32 {
@ -1279,10 +1292,11 @@ ASSERT_REG_POSITION(cull_mode, 0x40);
ASSERT_REG_POSITION(viewport_size_x, 0x41);
ASSERT_REG_POSITION(viewport_size_y, 0x43);
ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e);
ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(viewport_corner, 0x68);
ASSERT_REG_POSITION(depthmap_enable, 0x6D);
ASSERT_REG_POSITION(texture0_enable, 0x80);
ASSERT_REG_POSITION(texture0, 0x81);
ASSERT_REG_POSITION(texture0_format, 0x8e);