citra-qt: Improve shader debugger.

Now supports dumping the current shader and recognizes a larger number of output semantics.
This commit is contained in:
Tony Wasserka 2015-05-27 16:20:46 +02:00
parent 6a5d560c4f
commit 4cb302c8ae
6 changed files with 48 additions and 16 deletions

View file

@ -6,6 +6,8 @@
#include <sstream>
#include <QBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QTreeView>
#include "video_core/shader/shader_interpreter.h"
@ -253,18 +255,27 @@ void GraphicsVertexShaderModel::OnUpdate()
info.Clear();
for (auto instr : Pica::g_state.vs.program_code)
auto& shader_setup = Pica::g_state.vs;
for (auto instr : shader_setup.program_code)
info.code.push_back({instr});
for (auto pattern : Pica::g_state.vs.swizzle_data)
for (auto pattern : shader_setup.swizzle_data)
info.swizzle_info.push_back({pattern});
info.labels.insert({ Pica::g_state.regs.vs.main_offset, "main" });
u32 entry_point = Pica::g_state.regs.vs.main_offset;
info.labels.insert({ entry_point, "main" });
endResetModel();
}
void GraphicsVertexShaderModel::DumpShader() {
auto& setup = Pica::g_state.vs;
auto& config = Pica::g_state.regs.vs;
Pica::DebugUtils::DumpShader(setup.program_code.data(), setup.program_code.size(),
setup.swizzle_data.data(), setup.swizzle_data.size(),
config.main_offset, Pica::g_state.regs.vs_output_attributes);
}
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
@ -276,6 +287,9 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
binary_list->setRootIsDecorated(false);
binary_list->setAlternatingRowColors(true);
auto dump_shader = new QPushButton(tr("Dump"));
connect(dump_shader, SIGNAL(clicked()), binary_model, SLOT(DumpShader()));
connect(this, SIGNAL(Update()), binary_model, SLOT(OnUpdate()));
auto main_widget = new QWidget;
@ -285,6 +299,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
sub_layout->addWidget(binary_list);
main_layout->addLayout(sub_layout);
}
main_layout->addWidget(dump_shader);
main_widget->setLayout(main_layout);
setWidget(main_widget);
}