swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
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2 changed files with 5 additions and 2 deletions
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@ -319,6 +319,8 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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return "shadowTexture(texcoord0, texcoord0_w)";
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case TexturingRegs::TextureConfig::ShadowCube:
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return "shadowTextureCube(texcoord0, texcoord0_w)";
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case TexturingRegs::TextureConfig::Disabled:
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return "vec4(0.0)";
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}",
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static_cast<int>(state.texture0_type));
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