Add shader disk caching
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17 changed files with 1097 additions and 62 deletions
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@ -4,6 +4,8 @@
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#pragma once
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#include <atomic>
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#include <functional>
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#include "common/common_types.h"
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#include "core/hw/gpu.h"
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@ -17,6 +19,14 @@ struct OutputVertex;
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namespace VideoCore {
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enum class LoadCallbackStage {
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Prepare,
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Decompile,
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Build,
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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@ -71,5 +81,8 @@ public:
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virtual bool AccelerateDrawBatch(bool is_indexed) {
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return false;
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}
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading,
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const DiskResourceLoadCallback& callback) {}
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};
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} // namespace VideoCore
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