Add shader disk caching
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17 changed files with 1097 additions and 62 deletions
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@ -6,8 +6,9 @@
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#include <memory>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/video_core.h"
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namespace Frontend {
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class EmuWindow;
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@ -23,7 +24,7 @@ public:
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virtual ~RendererBase();
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/// Initialize the renderer
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virtual Core::System::ResultStatus Init() = 0;
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virtual VideoCore::ResultStatus Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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