Add shader disk caching

This commit is contained in:
James Rowe 2019-09-07 16:11:09 -06:00
parent ce3f8bf94e
commit 4e9ec4efd0
17 changed files with 1097 additions and 62 deletions

View file

@ -6,8 +6,9 @@
#include <memory>
#include "common/common_types.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/video_core.h"
namespace Frontend {
class EmuWindow;
@ -23,7 +24,7 @@ public:
virtual ~RendererBase();
/// Initialize the renderer
virtual Core::System::ResultStatus Init() = 0;
virtual VideoCore::ResultStatus Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;