GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.

- Various other cleanups.
This commit is contained in:
bunnei 2014-07-22 23:26:28 -04:00
parent 99e404e221
commit 4e9f305ed2
5 changed files with 94 additions and 93 deletions

View file

@ -11,53 +11,13 @@
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/gsp.h"
#include "core/hw/gpu.h"
#include "video_core/gpu_debugger.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
/// GSP thread interrupt queue header
struct GX_InterruptQueue {
union {
u32 hex;
// Index of last interrupt in the queue
BitField<0,8,u32> index;
// Number of interrupts remaining to be processed by the userland code
BitField<8,8,u32> number_interrupts;
// Error code - zero on success, otherwise an error has occurred
BitField<16,8,u32> error_code;
};
u32 unk0;
u32 unk1;
GSP_GPU::GXInterruptId slot[0x34]; ///< Interrupt ID slots
};
/// GSP shared memory GX command buffer header
union GX_CmdBufferHeader {
u32 hex;
// Current command index. This index is updated by GSP module after loading the command data,
// right before the command is processed. When this index is updated by GSP module, the total
// commands field is decreased by one as well.
BitField<0,8,u32> index;
// Total commands to process, must not be value 0 when GSP module handles commands. This must be
// <=15 when writing a command to shared memory. This is incremented by the application when
// writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
// used if this field is value 1.
BitField<8,8,u32> number_commands;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace GSP_GPU
@ -69,15 +29,15 @@ Handle g_shared_memory = 0;
u32 g_thread_id = 1;
/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
static inline u8* GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
if (0 == g_shared_memory) return nullptr;
return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset);
}
/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
static inline GX_InterruptQueue* GetInterruptQueue(u32 thread_id) {
return (GX_InterruptQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory, sizeof(GX_InterruptQueue) * thread_id);
static inline InterruptQueue* GetInterruptQueue(u32 thread_id) {
return (InterruptQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory, sizeof(InterruptQueue) * thread_id);
}
/// Write a GSP GPU hardware register
@ -166,7 +126,7 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
*/
void SignalInterrupt(GXInterruptId interrupt_id) {
void SignalInterrupt(InterruptId interrupt_id) {
if (0 == GSP_GPU::g_event) {
WARN_LOG(GSP, "cannot synchronize until GSP event has been created!");
return;
@ -176,7 +136,7 @@ void SignalInterrupt(GXInterruptId interrupt_id) {
return;
}
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
GX_InterruptQueue* interrupt_queue = GetInterruptQueue(thread_id);
InterruptQueue* interrupt_queue = GetInterruptQueue(thread_id);
interrupt_queue->number_interrupts = interrupt_queue->number_interrupts + 1;
u8 next = interrupt_queue->index;
@ -190,24 +150,24 @@ void SignalInterrupt(GXInterruptId interrupt_id) {
}
/// Executes the next GSP command
void ExecuteCommand(int thread_id, int command_index) {
void ExecuteCommand(u32 thread_id, u32 command_index) {
// Utility function to convert register ID to address
auto WriteGPURegister = [](u32 id, u32 data) {
GPU::Write<u32>(0x1EF00000 + 4 * id, data);
};
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(thread_id, (command_index + 1) * 0x20);
CmdBufferHeader* header = (CmdBufferHeader*)GetCmdBufferPointer(thread_id);
auto& command = *(const Command*)GetCmdBufferPointer(thread_id, (command_index + 1) * 0x20);
g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
g_debugger.GXCommandProcessed(GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
NOTICE_LOG(GSP, "decoding command 0x%08X", (int)command.id.Value());
switch (command.id) {
// GX request DMA - typically used for copying memory from GSP heap to VRAM
case GXCommandId::REQUEST_DMA:
case CommandId::REQUEST_DMA:
memcpy(Memory::GetPointer(command.dma_request.dest_address),
Memory::GetPointer(command.dma_request.source_address),
command.dma_request.size);
@ -216,7 +176,7 @@ void ExecuteCommand(int thread_id, int command_index) {
// ctrulib homebrew sends all relevant command list data with this command,
// hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
// TODO: This will need some rework in the future.
case GXCommandId::SET_COMMAND_LIST_LAST:
case CommandId::SET_COMMAND_LIST_LAST:
{
auto& params = command.set_command_list_last;
WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
@ -228,13 +188,13 @@ void ExecuteCommand(int thread_id, int command_index) {
g_debugger.CommandListCalled(params.address,
(u32*)Memory::GetPointer(params.address),
params.size);
SignalInterrupt(GXInterruptId::P3D);
SignalInterrupt(InterruptId::P3D);
break;
}
// It's assumed that the two "blocks" behave equivalently.
// Presumably this is done simply to allow two memory fills to run in parallel.
case GXCommandId::SET_MEMORY_FILL:
case CommandId::SET_MEMORY_FILL:
{
auto& params = command.memory_fill;
WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
@ -250,18 +210,18 @@ void ExecuteCommand(int thread_id, int command_index) {
}
// TODO: Check if texture copies are implemented correctly..
case GXCommandId::SET_DISPLAY_TRANSFER:
case CommandId::SET_DISPLAY_TRANSFER:
// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
// work well enough for running demos. Need to figure out how these all work and trigger
// them correctly.
SignalInterrupt(GXInterruptId::PSC0);
SignalInterrupt(GXInterruptId::PSC1);
SignalInterrupt(GXInterruptId::PPF);
SignalInterrupt(GXInterruptId::P3D);
SignalInterrupt(GXInterruptId::DMA);
SignalInterrupt(InterruptId::PSC0);
SignalInterrupt(InterruptId::PSC1);
SignalInterrupt(InterruptId::PPF);
SignalInterrupt(InterruptId::P3D);
SignalInterrupt(InterruptId::DMA);
break;
case GXCommandId::SET_TEXTURE_COPY:
case CommandId::SET_TEXTURE_COPY:
{
auto& params = command.image_copy;
WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
@ -278,7 +238,7 @@ void ExecuteCommand(int thread_id, int command_index) {
// TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
// are supposed to do.
case GXCommandId::SET_COMMAND_LIST_FIRST:
case CommandId::SET_COMMAND_LIST_FIRST:
{
break;
}
@ -294,11 +254,11 @@ void ExecuteCommand(int thread_id, int command_index) {
void TriggerCmdReqQueue(Service::Interface* self) {
// Iterate through each thread's command queue...
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
for (u32 thread_id = 0; thread_id < 0x4; ++thread_id) {
CmdBufferHeader* header = (CmdBufferHeader*)GetCmdBufferPointer(thread_id);
// Iterate through each command...
for (int command_index = 0; command_index < header->number_commands; ++command_index) {
for (u32 command_index = 0; command_index < header->number_commands; ++command_index) {
ExecuteCommand(thread_id, command_index);
}
}