Qt: Fixed behaviour of buttons by connecting functors to correct signals
Following screens got fixes: - Cheats - Configure/Debug - Configure/Input - Chat Room - Direct Connect - Host - Lobby List
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8 changed files with 22 additions and 21 deletions
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@ -30,16 +30,16 @@ CheatDialog::CheatDialog(QWidget* parent)
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"{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id)));
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connect(ui->buttonClose, &QPushButton::released, this, &CheatDialog::OnCancel);
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connect(ui->buttonAddCheat, &QPushButton::released, this, &CheatDialog::OnAddCheat);
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connect(ui->buttonClose, &QPushButton::clicked, this, &CheatDialog::OnCancel);
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connect(ui->buttonAddCheat, &QPushButton::clicked, this, &CheatDialog::OnAddCheat);
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connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected);
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connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited);
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connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
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connect(ui->buttonSave, &QPushButton::released,
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connect(ui->buttonSave, &QPushButton::clicked,
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[this] { SaveCheat(ui->tableCheats->currentRow()); });
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connect(ui->buttonDelete, &QPushButton::released, this, &CheatDialog::OnDeleteCheat);
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connect(ui->buttonDelete, &QPushButton::clicked, this, &CheatDialog::OnDeleteCheat);
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LoadCheats();
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}
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