Logging: Add customizable logging backends and fmtlib based macros

* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
This commit is contained in:
Daniel Lim Wee Soong 2018-02-19 17:51:27 -07:00 committed by James Rowe
parent 7d8b7d93fc
commit 51398e0301
17 changed files with 405 additions and 24 deletions

View file

@ -6,8 +6,11 @@
#include <chrono>
#include <cstdarg>
#include <memory>
#include <string>
#include <utility>
#include "common/file_util.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
namespace Log {
@ -34,6 +37,80 @@ struct Entry {
Entry& operator=(const Entry& o) = default;
};
/**
* Interface for logging backends. As loggers can be created and removed at runtime, this can be
* used by a frontend for adding a custom logging backend as needed
*/
class Backend {
public:
virtual ~Backend() = default;
virtual void SetFilter(const Filter& new_filter) {
filter = new_filter;
}
virtual const char* GetName() const = 0;
virtual void Write(const Entry& entry) = 0;
private:
Filter filter;
};
/**
* Backend that writes to stderr without any color commands
*/
class ConsoleBackend : public Backend {
public:
static const char* Name() {
return "console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend : public Backend {
public:
static const char* Name() {
return "color_console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend : public Backend {
public:
explicit FileBackend(const std::string& filename);
static const char* Name() {
return "file";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
private:
FileUtil::IOFile file;
size_t bytes_written;
};
void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(const std::string& backend_name);
Backend* GetBackend(const std::string& backend_name);
/**
* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
* instead of underscores as in the enumeration.
@ -49,5 +126,10 @@ const char* GetLevelName(Level log_level);
Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
const char* function, std::string message);
void SetFilter(Filter* filter);
/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will
* never get the message
*/
void SetGlobalFilter(const Filter& filter);
} // namespace Log