Rework system title handling with up-to-date title list and region detection support. (#6356)

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Steveice10 2023-03-29 04:55:29 -07:00 committed by GitHub
parent b5d6f645bd
commit 5346ca27b5
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 1292 additions and 806 deletions

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@ -94,6 +94,7 @@
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/savestate.h"
#include "core/system_titles.h"
#include "game_list_p.h"
#include "input_common/main.h"
#include "network/network_settings.h"
@ -747,7 +748,10 @@ void GMainWindow::ConnectMenuEvents() {
// File
connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA);
connect_menu(ui->action_Boot_Home_Menu, &GMainWindow::OnMenuBootHomeMenu);
for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) {
connect_menu(ui->menu_Boot_Home_Menu->actions().at(region),
[this, region] { OnMenuBootHomeMenu(region); });
}
connect_menu(ui->action_Exit, &QMainWindow::close);
connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo);
@ -1633,18 +1637,8 @@ void GMainWindow::OnMenuInstallCIA() {
InstallCIA(filepaths);
}
static std::string GetHomeMenuPath() {
static const std::array<u64, 7> home_menu_tids = {
0x0004003000008202, 0x0004003000008F02, 0x0004003000009802, 0x0004003000009802,
0x000400300000A102, 0x000400300000A902, 0x000400300000B102};
Service::CFG::Module cfg{};
return Service::AM::GetTitleContentPath(Service::FS::MediaType::NAND,
home_menu_tids[cfg.GetRegionValue()]);
}
void GMainWindow::OnMenuBootHomeMenu() {
BootGame(QString::fromStdString(GetHomeMenuPath()));
void GMainWindow::OnMenuBootHomeMenu(u32 region) {
BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region)));
}
void GMainWindow::InstallCIA(QStringList filepaths) {
@ -2292,9 +2286,13 @@ void GMainWindow::UpdateStatusBar() {
}
void GMainWindow::UpdateBootHomeMenuState() {
const std::string home_menu_path = GetHomeMenuPath();
ui->action_Boot_Home_Menu->setEnabled(!home_menu_path.empty() &&
FileUtil::Exists(GetHomeMenuPath()));
const auto current_region = Settings::values.region_value.GetValue();
for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) {
const auto path = Core::GetHomeMenuNcchPath(region);
ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled(
(current_region == Settings::REGION_VALUE_AUTO_SELECT || current_region == region) &&
!path.empty() && FileUtil::Exists(path));
}
}
void GMainWindow::HideMouseCursor() {