citra_qt/applets/swkbd: QtKeyboard and misc fixes

* Addressed comments and removed the applet interface

* swkbd: address @lioncash's comments

* core: more fixes

** Moved registered_swkbd to System

** Removed an usused virtual

** Removed functionality of DrawScreenKeyboard

** Removed src/core/settings.h change

* swkbd: address @lioncash's 2nd review

* swkbd: update logging macro

* QtKeyboard: Make dialog modal and hide help
This commit is contained in:
zhupengfei 2018-06-20 20:01:50 +08:00
parent f23443b921
commit 5407ed8b5e
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GPG key ID: 85B82A3E62174206
15 changed files with 369 additions and 255 deletions

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@ -4,18 +4,15 @@
#pragma once
#include <codecvt>
#include <locale>
#include <unordered_map>
#include <utility>
#include <vector>
#include "common/assert.h"
#include "core/frontend/applets/interface.h"
namespace Frontend {
enum class AcceptedInput {
Anything = 0, /// All inputs are accepted.
Anything, /// All inputs are accepted.
NotEmpty, /// Empty inputs are not accepted.
NotEmptyAndNotBlank, /// Empty or blank inputs (consisting solely of whitespace) are not
/// accepted.
@ -26,25 +23,20 @@ enum class AcceptedInput {
};
enum class ButtonConfig {
Single = 0, /// Ok button
Dual, /// Cancel | Ok buttons
Triple, /// Cancel | I Forgot | Ok buttons
None, /// No button (returned by swkbdInputText in special cases)
Single, /// Ok button
Dual, /// Cancel | Ok buttons
Triple, /// Cancel | I Forgot | Ok buttons
None, /// No button (returned by swkbdInputText in special cases)
};
/// Default English button text mappings. Frontends may need to copy this to internationalize it.
static const char* BUTTON_OKAY = "Ok";
static const char* BUTTON_CANCEL = "Cancel";
static const char* BUTTON_FORGOT = "I Forgot";
static const std::unordered_map<ButtonConfig, std::vector<std::string>> DEFAULT_BUTTON_MAPPING = {
{ButtonConfig::Single, {BUTTON_OKAY}},
{ButtonConfig::Dual, {BUTTON_CANCEL, BUTTON_OKAY}},
{ButtonConfig::Triple, {BUTTON_CANCEL, BUTTON_FORGOT, BUTTON_OKAY}},
};
constexpr char BUTTON_OKAY[] = "Ok";
constexpr char BUTTON_CANCEL[] = "Cancel";
constexpr char BUTTON_FORGOT[] = "I Forgot";
/// Configuration thats relevent to frontend implementation of applets. Anything missing that we
/// later learn is needed can be added here and filled in by the backend HLE applet
struct KeyboardConfig : public AppletConfig {
struct KeyboardConfig {
ButtonConfig button_config;
AcceptedInput accept_mode; /// What kinds of input are accepted (blank/empty/fixed width)
bool multiline_mode; /// True if the keyboard accepts multiple lines of input
@ -61,16 +53,13 @@ struct KeyboardConfig : public AppletConfig {
bool prevent_backslash; /// Disallow the use of the \ sign.
bool prevent_profanity; /// Disallow profanity using Nintendo's profanity filter.
bool enable_callback; /// Use a callback in order to check the input.
} filters;
};
Filters filters;
};
class KeyboardData : public AppletData {
public:
struct KeyboardData {
std::string text;
u8 button{};
KeyboardData(std::string text, u8 button) : text(std::move(text)), button(button) {}
KeyboardData() = default;
};
enum class ValidationError {
@ -91,35 +80,33 @@ enum class ValidationError {
EmptyInputNotAllowed,
};
class SoftwareKeyboard : public AppletInterface {
class SoftwareKeyboard {
public:
explicit SoftwareKeyboard() : AppletInterface() {}
void Setup(const AppletConfig* config) override {
this->config = KeyboardConfig(*static_cast<const KeyboardConfig*>(config));
virtual void Setup(const KeyboardConfig* config) {
this->config = KeyboardConfig(*config);
}
const AppletData* ReceiveData() override {
const KeyboardData* ReceiveData() {
return &data;
}
protected:
/**
* Validates if the provided string breaks any of the filter rules. This is meant to be called
* whenever the user input changes to check to see if the new input is valid. Frontends can
* decide if they want to check the input continuously or once before submission
*/
ValidationError ValidateFilters(const std::string& input);
ValidationError ValidateFilters(const std::string& input) const;
/**
* Validates the the provided string doesn't break any extra rules like "input must not be
* empty". This will be called by Finalize but can be called earlier if the frontend needs
*/
ValidationError ValidateInput(const std::string& input);
ValidationError ValidateInput(const std::string& input) const;
/**
* Verifies that the selected button is valid. This should be used as the last check before
* closing.
*/
ValidationError ValidateButton(u8 button);
ValidationError ValidateButton(u8 button) const;
/**
* Runs all validation phases. If successful, stores the data so that the HLE applet in core can
@ -127,29 +114,18 @@ protected:
*/
ValidationError Finalize(const std::string& text, u8 button);
protected:
KeyboardConfig config;
KeyboardData data;
};
class DefaultCitraKeyboard final : public SoftwareKeyboard {
public:
void Setup(const AppletConfig* config) override {
SoftwareKeyboard::Setup(config);
switch (this->config.button_config) {
case ButtonConfig::None:
case ButtonConfig::Single:
Finalize("Citra", 0);
break;
case ButtonConfig::Dual:
Finalize("Citra", 1);
break;
case ButtonConfig::Triple:
Finalize("Citra", 2);
break;
default:
UNREACHABLE();
}
}
void Setup(const KeyboardConfig* config) override;
};
void RegisterSoftwareKeyboard(std::shared_ptr<SoftwareKeyboard> applet);
std::shared_ptr<SoftwareKeyboard> GetRegisteredSoftwareKeyboard();
} // namespace Frontend