crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping hotfix 4: fix custom texture conflict detection
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5 changed files with 7 additions and 9 deletions
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@ -99,9 +99,6 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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if (Settings::values.custom_textures && custom_tex_cache.IsTexturePathMapEmpty())
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custom_tex_cache.FindCustomTextures();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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