Add ClearAll to rasterizer cache for fully wiping the cache on save/load
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9 changed files with 57 additions and 4 deletions
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@ -55,6 +55,9 @@ public:
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/// and invalidated
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virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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/// Removes as much state as possible from the rasterizer in preparation for a save/load state
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virtual void ClearAll(bool flush) = 0;
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
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return false;
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