new-line that clang-format didn't fix

address some comments
This commit is contained in:
Khangaroo 2019-08-06 12:24:07 -04:00 committed by James Rowe
parent 59b475a4b9
commit 5940361b81
16 changed files with 210 additions and 138 deletions

View file

@ -18,14 +18,11 @@
#include "core/cheats/cheats.h"
#include "core/core.h"
#include "core/core_timing.h"
<<<<<<< HEAD
#include "core/dumping/backend.h"
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
#include "core/dumping/ffmpeg_backend.h"
#endif
=======
#include "core/custom_tex_cache.h"
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
@ -102,6 +99,48 @@ System::ResultStatus System::SingleStep() {
return RunLoop(false);
}
void System::PreloadCustomTextures() {
// Custom textures are currently stored as
// load/textures/[TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
const std::string load_path =
fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
Kernel().GetCurrentProcess()->codeset->program_id);
if (FileUtil::Exists(load_path)) {
FileUtil::FSTEntry texture_files;
FileUtil::ScanDirectoryTree(load_path, texture_files);
for (const auto& file : texture_files.children) {
if (file.isDirectory)
continue;
if (file.virtualName.substr(0, 5) != "tex1_")
continue;
u32 width;
u32 height;
u64 hash;
u32 format; // unused
// TODO: more modern way of doing this
if (std::sscanf(file.virtualName.c_str(), "tex1_%ux%u_%llX_%u.png", &width, &height,
&hash, &format) == 4) {
u32 png_width;
u32 png_height;
std::vector<u8> decoded_png;
u32 lodepng_ret =
lodepng::decode(decoded_png, png_width, png_height, file.physicalName);
if (lodepng_ret) {
LOG_CRITICAL(Render_OpenGL, "Failed to preload custom texture: {}",
lodepng_error_text(lodepng_ret));
} else {
LOG_INFO(Render_OpenGL, "Preloaded custom texture from {}", file.physicalName);
Common::FlipRGBA8Texture(decoded_png, png_width, png_height);
custom_tex_cache->CacheTexture(hash, decoded_png, png_width, png_height);
}
}
}
}
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
app_loader = Loader::GetLoader(filepath);
if (!app_loader) {
@ -152,18 +191,13 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
}
}
cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
<<<<<<< HEAD
u64 title_id{0};
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
static_cast<u32>(load_result));
}
perf_stats = std::make_unique<PerfStats>(title_id);
=======
custom_tex_cache = std::make_unique<Core::CustomTexCache>();
<<<<<<< HEAD
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
=======
if (Settings::values.preload_textures) {
// Custom textures are currently stored as
// load/textures/[TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
@ -206,7 +240,8 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
}
}
}
>>>>>>> 015582b2... implement custom texture preload
if (Settings::values.preload_textures)
PreloadCustomTextures();
status = ResultStatus::Success;
m_emu_window = &emu_window;
m_filepath = filepath;
@ -242,8 +277,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
timing = std::make_unique<Timing>();
kernel = std::make_unique<Kernel::KernelSystem>(
*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
[this] { PrepareReschedule(); }, system_mode);
if (Settings::values.use_cpu_jit) {
#ifdef ARCHITECTURE_x86_64
@ -345,21 +380,20 @@ const Cheats::CheatEngine& System::CheatEngine() const {
return *cheat_engine;
}
<<<<<<< HEAD
VideoDumper::Backend& System::VideoDumper() {
return *video_dumper;
}
const VideoDumper::Backend& System::VideoDumper() const {
return *video_dumper;
=======
}
Core::CustomTexCache& System::CustomTexCache() {
return *custom_tex_cache;
}
const Core::CustomTexCache& System::CustomTexCache() const {
return *custom_tex_cache;
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
}
void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {