new-line that clang-format didn't fix

address some comments
This commit is contained in:
Khangaroo 2019-08-06 12:24:07 -04:00 committed by James Rowe
parent 59b475a4b9
commit 5940361b81
16 changed files with 210 additions and 138 deletions

View file

@ -856,6 +856,81 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
}
}
bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
Common::Rectangle<u32>& custom_rect) {
bool result = false;
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
const std::string load_path =
fmt::format("{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id,
width, height, tex_hash, static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureCached(tex_hash)) {
if (FileUtil::Exists(load_path)) {
u32 lodepng_ret =
lodepng::decode(tex_info.tex, tex_info.width, tex_info.height, load_path);
if (lodepng_ret) {
LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
lodepng_error_text(lodepng_ret));
} else {
LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
tex_info.height);
result = true;
}
}
} else {
tex_info = custom_tex_cache.LookupTexture(tex_hash);
result = true;
}
if (result) {
custom_rect.left = (custom_rect.left / width) * tex_info.width;
custom_rect.top = (custom_rect.top / height) * tex_info.height;
custom_rect.right = (custom_rect.right / width) * tex_info.width;
custom_rect.bottom = (custom_rect.bottom / height) * tex_info.height;
}
return result;
}
bool CachedSurface::GetDumpPath(u64 tex_hash, std::string& path) {
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
path =
fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
if (!FileUtil::CreateFullPath(path)) {
LOG_ERROR(Render, "Unable to create {}", path);
return false;
}
path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(path)) {
custom_tex_cache.SetTextureDumped(tex_hash);
return true;
}
return false;
}
void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path) {
// Dump texture to RGBA8 and encode as PNG
LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
std::vector<u8> decoded_texture;
decoded_texture.resize(width * height * 4);
glBindTexture(GL_TEXTURE_2D, target_tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
glBindTexture(GL_TEXTURE_2D, 0);
Common::FlipRGBA8Texture(decoded_texture, width, height);
u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height);
if (png_error) {
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
lodepng_error_text(png_error));
}
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
@ -871,9 +946,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
bool dump_tex = false;
bool use_custom_tex = false;
std::string dump_path; // Has to be declared here for logging later
std::vector<u8> decoded_png;
u32 png_width = 0;
u32 png_height = 0;
Core::CustomTexInfo custom_tex_info;
u64 tex_hash = 0;
Common::Rectangle custom_rect =
rect; // Required for rect to function properly with custom textures
@ -881,56 +954,11 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
if (Settings::values.dump_textures || Settings::values.custom_textures)
tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
if (Settings::values.custom_textures) {
const std::string load_path = fmt::format(
"{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id, width,
height, tex_hash, static_cast<u32>(pixel_format));
if (Settings::values.custom_textures)
use_custom_tex = LoadCustomTextures(tex_hash, custom_tex_info, custom_rect);
if (!custom_tex_cache.IsTextureCached(tex_hash)) {
if (FileUtil::Exists(load_path)) {
u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, load_path);
if (lodepng_ret)
LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
lodepng_error_text(lodepng_ret));
else {
LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
Common::FlipRGBA8Texture(decoded_png, png_width, png_height);
custom_tex_cache.CacheTexture(tex_hash, decoded_png, png_width, png_height);
use_custom_tex = true;
}
}
} else {
const auto custom_tex_info = custom_tex_cache.LookupTexture(tex_hash);
decoded_png = custom_tex_info.tex;
png_width = custom_tex_info.width;
png_height = custom_tex_info.height;
use_custom_tex = true;
}
if (png_width && png_height) {
custom_rect.left = (custom_rect.left / width) * png_width;
custom_rect.top = (custom_rect.top / height) * png_height;
custom_rect.right = (custom_rect.right / width) * png_width;
custom_rect.bottom = (custom_rect.bottom / height) * png_height;
}
}
if (Settings::values.dump_textures && !use_custom_tex) {
dump_path = fmt::format(
"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
if (!FileUtil::CreateFullPath(dump_path))
LOG_ERROR(Render, "Unable to create {}", dump_path);
dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
custom_tex_cache.SetTextureDumped(tex_hash);
dump_tex = true;
}
}
if (Settings::values.dump_textures && !use_custom_tex)
dump_tex = GetDumpPath(tex_hash, dump_path);
// Load data from memory to the surface
GLint x0 = static_cast<GLint>(custom_rect.left);
@ -950,7 +978,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
unscaled_tex.Create();
if (use_custom_tex) {
AllocateSurfaceTexture(unscaled_tex.handle, GetFormatTuple(PixelFormat::RGBA8),
png_width, png_height);
custom_tex_info.width, custom_tex_info.height);
} else {
AllocateSurfaceTexture(unscaled_tex.handle, tuple, custom_rect.GetWidth(),
custom_rect.GetHeight());
@ -975,36 +1003,22 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
&gl_buffer[buffer_offset]);
} else {
if (res_scale == 1) {
AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), png_width,
png_height);
AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8),
custom_tex_info.width, custom_tex_info.height);
cur_state.texture_units[0].texture_2d = texture.handle;
cur_state.Apply();
}
// always going to be using rgba8
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(png_width));
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(custom_tex_info.width));
glActiveTexture(GL_TEXTURE0);
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, png_width, png_height, GL_RGBA, GL_UNSIGNED_BYTE,
decoded_png.data());
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, custom_tex_info.width, custom_tex_info.height,
GL_RGBA, GL_UNSIGNED_BYTE, custom_tex_info.tex.data());
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
if (dump_tex) {
// Dump texture to RGBA8 and encode as PNG
LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
std::vector<u8> decoded_texture;
decoded_texture.resize(width * height * 4);
glBindTexture(GL_TEXTURE_2D, target_tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
glBindTexture(GL_TEXTURE_2D, 0);
Common::FlipRGBA8Texture(decoded_texture, width, height);
u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height);
if (png_error) {
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
lodepng_error_text(png_error));
}
custom_tex_cache.SetTextureDumped(tex_hash);
}
if (dump_tex)
DumpTexture(target_tex, dump_path);
cur_state.texture_units[0].texture_2d = old_tex;
cur_state.Apply();

View file

@ -25,6 +25,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/custom_tex_cache.h"
#include "core/hw/gpu.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h"
@ -377,6 +378,12 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
void LoadGLBuffer(PAddr load_start, PAddr load_end);
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
// Custom texture loading and dumping
bool LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
Common::Rectangle<u32>& custom_rect);
bool GetDumpPath(u64 tex_hash, std::string& path);
void DumpTexture(GLuint target_tex, const std::string& dump_path);
// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);