implement custom texture preload
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19 changed files with 139 additions and 126 deletions
8
src/common/texture.h
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8
src/common/texture.h
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Common {
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void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height);
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}
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