implement custom texture preload

This commit is contained in:
Khangaroo 2019-08-06 11:54:12 -04:00 committed by James Rowe
parent 657a129b60
commit 59b475a4b9
19 changed files with 139 additions and 126 deletions

View file

@ -22,6 +22,7 @@
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/texture.h"
#include "common/vector_math.h"
#include "core/core.h"
#include "core/custom_tex_cache.h"
@ -855,25 +856,6 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
}
}
// TODO: move this function to a better place
void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height) {
ASSERT(tex.size() == width * height * 4);
const u64 line_size = width * 4;
// Thanks MSVC for not being able to make variable length arrays
u8* temp_row = new u8[line_size];
u32 offset_1;
u32 offset_2;
for (u64 line = 0; line < height / 2; line++) {
offset_1 = line * line_size;
offset_2 = (height - line - 1) * line_size;
// Swap lines
std::memcpy(temp_row, &tex[offset_1], line_size);
std::memcpy(&tex[offset_1], &tex[offset_2], line_size);
std::memcpy(&tex[offset_2], temp_row, line_size);
}
delete[] temp_row;
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle) {
@ -893,7 +875,8 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
u32 png_width = 0;
u32 png_height = 0;
u64 tex_hash = 0;
Common::Rectangle custom_rect = rect; // Required for rect to function properly with custom textures
Common::Rectangle custom_rect =
rect; // Required for rect to function properly with custom textures
if (Settings::values.dump_textures || Settings::values.custom_textures)
tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
@ -913,7 +896,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
lodepng_error_text(lodepng_ret));
else {
LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
FlipRGBA8Texture(decoded_png, png_width, png_height);
Common::FlipRGBA8Texture(decoded_png, png_width, png_height);
custom_tex_cache.CacheTexture(tex_hash, decoded_png, png_width, png_height);
use_custom_tex = true;
}
@ -1014,7 +997,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
glBindTexture(GL_TEXTURE_2D, target_tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
glBindTexture(GL_TEXTURE_2D, 0);
FlipRGBA8Texture(decoded_texture, width, height);
Common::FlipRGBA8Texture(decoded_texture, width, height);
u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height);
if (png_error) {
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
@ -1034,8 +1017,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
scaled_rect.bottom *= res_scale;
BlitTextures(unscaled_tex.handle, {0, custom_rect.GetHeight(), custom_rect.GetWidth(), 0},
texture.handle,
scaled_rect, type, read_fb_handle, draw_fb_handle);
texture.handle, scaled_rect, type, read_fb_handle, draw_fb_handle);
}
InvalidateAllWatcher();