primitive_assembly: Take triangle_handler by reference

Avoids copying the std::function when we don't need to. Particularly
given the std::function isn't actually stored anywhere, so there's no
need to move it.
This commit is contained in:
Lioncash 2020-04-18 20:40:43 -04:00
parent e38e79e27e
commit 59bb84b86c
2 changed files with 2 additions and 2 deletions

View file

@ -29,7 +29,7 @@ struct PrimitiveAssembler {
* NOTE: We could specify the triangle handler in the constructor, but this way we can
* keep event and handler code next to each other.
*/
void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
void SubmitVertex(const VertexType& vtx, const TriangleHandler& triangle_handler);
/**
* Invert the vertex order of the next triangle. Called by geometry shader emitter.