Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
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9 changed files with 310 additions and 37 deletions
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@ -20,6 +20,7 @@
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#include "core/loader/ncch.h"
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#include "core/loader/smdh.h"
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#include "core/memory.h"
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#include "network/network.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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@ -350,6 +351,13 @@ ResultStatus AppLoader_NCCH::Load() {
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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ReadTitle(game_info.name);
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game_info.id = ncch_header.program_id;
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room_member->SendGameInfo(game_info);
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}
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is_loaded = true; // Set state to loaded
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result = LoadExec(); // Load the executable into memory for booting
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