Added missing parts in libnetwork (#2838)

* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
This commit is contained in:
B3n30 2017-08-19 19:14:33 +02:00 committed by James Rowe
parent 21204ba488
commit 5d0a1e7efd
9 changed files with 310 additions and 37 deletions

View file

@ -20,6 +20,7 @@
#include "core/loader/ncch.h"
#include "core/loader/smdh.h"
#include "core/memory.h"
#include "network/network.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
@ -350,6 +351,13 @@ ResultStatus AppLoader_NCCH::Load() {
Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
ReadTitle(game_info.name);
game_info.id = ncch_header.program_id;
room_member->SendGameInfo(game_info);
}
is_loaded = true; // Set state to loaded
result = LoadExec(); // Load the executable into memory for booting