add icon & title to game list

This commit is contained in:
wwylele 2016-04-14 00:04:05 +03:00
parent 73624b4721
commit 5d5dd66d92
9 changed files with 254 additions and 36 deletions

View file

@ -303,4 +303,31 @@ ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& ro
return ResultStatus::ErrorNotUsed;
}
ResultStatus AppLoader_THREEDSX::ReadIcon(std::vector<u8>& buffer) {
if (!file.IsOpen())
return ResultStatus::Error;
// Reset read pointer in case this file has been read before.
file.Seek(0, SEEK_SET);
THREEDSX_Header hdr;
if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
return ResultStatus::Error;
if (hdr.header_size != sizeof(THREEDSX_Header))
return ResultStatus::Error;
// Check if the 3DSX has a SMDH...
if (hdr.smdh_offset != 0) {
file.Seek(hdr.smdh_offset, SEEK_SET);
buffer.resize(hdr.smdh_size);
if (file.ReadBytes(&buffer[0], hdr.smdh_size) != hdr.smdh_size)
return ResultStatus::Error;
return ResultStatus::Success;
}
return ResultStatus::ErrorNotUsed;
}
} // namespace Loader

View file

@ -17,7 +17,7 @@ namespace Loader {
/// Loads an 3DSX file
class AppLoader_THREEDSX final : public AppLoader {
public:
AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename, const std::string& filepath)
AppLoader_THREEDSX(FileUtil::IOFile&& file, const std::string& filename, const std::string& filepath)
: AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
/**
@ -33,6 +33,13 @@ public:
*/
ResultStatus Load() override;
/**
* Get the icon (typically icon section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
/**
* Get the RomFS of the application
* @param romfs_file Reference to buffer to store data

View file

@ -90,6 +90,28 @@ const char* GetFileTypeString(FileType type) {
return "unknown";
}
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
const std::string& filename, const std::string& filepath) {
switch (type) {
// 3DSX file format.
case FileType::THREEDSX:
return std::make_unique<AppLoader_THREEDSX>(std::move(file), filename, filepath);
// Standard ELF file format.
case FileType::ELF:
return std::make_unique<AppLoader_ELF>(std::move(file), filename);
// NCCH/NCSD container formats.
case FileType::CXI:
case FileType::CCI:
return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
default:
return std::unique_ptr<AppLoader>();
}
}
ResultStatus LoadFile(const std::string& filename) {
FileUtil::IOFile file(filename, "rb");
if (!file.IsOpen()) {
@ -111,15 +133,19 @@ ResultStatus LoadFile(const std::string& filename) {
LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
switch (type) {
//3DSX file format...
// 3DSX file format...
// or NCCH/NCSD container formats...
case FileType::THREEDSX:
case FileType::CXI:
case FileType::CCI:
{
AppLoader_THREEDSX app_loader(std::move(file), filename_filename, filename);
// Load application and RomFS
if (ResultStatus::Success == app_loader.Load()) {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
if (ResultStatus::Success == app_loader->Load()) {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
return ResultStatus::Success;
}
break;
@ -127,21 +153,7 @@ ResultStatus LoadFile(const std::string& filename) {
// Standard ELF file format...
case FileType::ELF:
return AppLoader_ELF(std::move(file), filename_filename).Load();
// NCCH/NCSD container formats...
case FileType::CXI:
case FileType::CCI:
{
AppLoader_NCCH app_loader(std::move(file), filename);
// Load application and RomFS
ResultStatus result = app_loader.Load();
if (ResultStatus::Success == result) {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
}
return result;
}
return app_loader->Load();
// CIA file format...
case FileType::CIA:

View file

@ -10,8 +10,10 @@
#include <string>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/swap.h"
namespace Kernel {
struct AddressMapping;
@ -78,6 +80,51 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
return a | b << 8 | c << 16 | d << 24;
}
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
struct SMDH {
u32_le magic;
u16_le version;
INSERT_PADDING_BYTES(2);
struct Title {
std::array<u16, 0x40> short_title;
std::array<u16, 0x80> long_title;
std::array<u16, 0x40> publisher;
};
std::array<Title, 16> titles;
std::array<u8, 16> ratings;
u32_le region_lockout;
u32_le match_maker_id;
u64_le match_maker_bit_id;
u32_le flags;
u16_le eula_version;
INSERT_PADDING_BYTES(2);
float_le banner_animation_frame;
u32_le cec_id;
INSERT_PADDING_BYTES(8);
std::array<u8, 0x480> small_icon;
std::array<u8, 0x1200> large_icon;
/// indicates the language used for each title entry
enum class TitleLanguage {
Japanese = 0,
English = 1,
French = 2,
German = 3,
Italian = 4,
Spanish = 5,
SimplifiedChinese = 6,
Korean= 7,
Dutch = 8,
Portuguese = 9,
Russian = 10,
TraditionalChinese = 11
};
};
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
/// Interface for loading an application
class AppLoader : NonCopyable {
public:
@ -149,6 +196,16 @@ protected:
*/
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
/**
* Get a loader for a file with a specific type
* @param file The file to load
* @param type The type of the file
* @param filename the file name (without path)
* @param filepath the file full path (with name)
* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
*/
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
/**
* Identifies and loads a bootable file
* @param filename String filename of bootable file

View file

@ -173,6 +173,10 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
if (!file.IsOpen())
return ResultStatus::Error;
ResultStatus result = LoadExeFS();
if (result != ResultStatus::Success)
return result;
LOG_DEBUG(Loader, "%d sections:", kMaxSections);
// Iterate through the ExeFs archive until we find a section with the specified name...
for (unsigned section_number = 0; section_number < kMaxSections; section_number++) {
@ -215,9 +219,9 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
return ResultStatus::ErrorNotUsed;
}
ResultStatus AppLoader_NCCH::Load() {
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
ResultStatus AppLoader_NCCH::LoadExeFS() {
if (is_exefs_loaded)
return ResultStatus::Success;
if (!file.IsOpen())
return ResultStatus::Error;
@ -282,6 +286,18 @@ ResultStatus AppLoader_NCCH::Load() {
if (file.ReadBytes(&exefs_header, sizeof(ExeFs_Header)) != sizeof(ExeFs_Header))
return ResultStatus::Error;
is_exefs_loaded = true;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::Load() {
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
ResultStatus result = LoadExeFS();
if (result != ResultStatus::Success)
return result;
is_loaded = true; // Set state to loaded
return LoadExec(); // Load the executable into memory for booting

View file

@ -232,6 +232,13 @@ private:
*/
ResultStatus LoadExec();
/**
* Ensure ExeFS is loaded and ready for reading sections
* @return ResultStatus result of function
*/
ResultStatus LoadExeFS();
bool is_exefs_loaded = false;
bool is_compressed = false;
u32 entry_point = 0;