common: Get rid of debug_interface.h

This is technically unused. Also removes TMemChecks because it relies on this.
Whenever memory breakpoints are implemented for real, it should be designed to
match the codebase debugging mechanisms.
This commit is contained in:
Lioncash 2015-09-11 08:04:40 -04:00
parent 506ab06238
commit 5dc9950772
4 changed files with 0 additions and 176 deletions

View file

@ -18,31 +18,6 @@ struct TBreakPoint
bool bTemporary;
};
struct TMemCheck
{
TMemCheck():
StartAddress(0), EndAddress(0),
bRange(false), OnRead(false), OnWrite(false),
Log(false), Break(false), numHits(0)
{ }
u32 StartAddress;
u32 EndAddress;
bool bRange;
bool OnRead;
bool OnWrite;
bool Log;
bool Break;
u32 numHits;
void Action(DebugInterface *dbg_interface, u32 iValue, u32 addr,
bool write, int size, u32 pc);
};
// Code breakpoints.
class BreakPoints
{
@ -73,27 +48,3 @@ private:
TBreakPoints m_BreakPoints;
u32 m_iBreakOnCount;
};
// Memory breakpoints
class MemChecks
{
public:
typedef std::vector<TMemCheck> TMemChecks;
typedef std::vector<std::string> TMemChecksStr;
TMemChecks m_MemChecks;
const TMemChecks& GetMemChecks() { return m_MemChecks; }
TMemChecksStr GetStrings() const;
void AddFromStrings(const TMemChecksStr& mcs);
void Add(const TMemCheck& rMemoryCheck);
// memory breakpoint
TMemCheck *GetMemCheck(u32 address);
void Remove(u32 _Address);
void Clear() { m_MemChecks.clear(); };
};