Add Support for Room Descriptions

This commit is contained in:
adityaruplaha 2018-04-30 13:10:51 +05:30 committed by zhupengfei
parent c396e3c6e5
commit 5f0e189238
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GPG key ID: DD129E108BD09378
16 changed files with 110 additions and 23 deletions

View file

@ -27,6 +27,7 @@ void to_json(nlohmann::json& json, const Room& room) {
json["id"] = room.UID;
json["port"] = room.port;
json["name"] = room.name;
json["description"] = room.description;
json["preferredGameName"] = room.preferred_game;
json["preferredGameId"] = room.preferred_game_id;
json["maxPlayers"] = room.max_player;
@ -41,6 +42,12 @@ void to_json(nlohmann::json& json, const Room& room) {
void from_json(const nlohmann::json& json, Room& room) {
room.ip = json.at("address").get<std::string>();
room.name = json.at("name").get<std::string>();
try {
room.description = json.at("description").get<std::string>();
} catch (const nlohmann::detail::out_of_range& e) {
room.description = "";
LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
}
room.owner = json.at("owner").get<std::string>();
room.port = json.at("port").get<u16>();
room.preferred_game = json.at("preferredGameName").get<std::string>();
@ -59,11 +66,13 @@ void from_json(const nlohmann::json& json, Room& room) {
namespace WebService {
void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name,
const std::string& description, const u16 port,
const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) {
room.name = name;
room.description = description;
room.UID = uid;
room.port = port;
room.max_player = max_player;

View file

@ -20,8 +20,9 @@ public:
RoomJson(const std::string& host, const std::string& username, const std::string& token)
: client(host, username, token), host(host), username(username), token(token) {}
~RoomJson() = default;
void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version, const bool has_password,
void SetRoomInformation(const std::string& uid, const std::string& name,
const std::string& description, const u16 port, const u32 max_player,
const u32 net_version, const bool has_password,
const std::string& preferred_game,
const u64 preferred_game_id) override;
void AddPlayer(const std::string& nickname,